XM Magdalena 3D print, GGeorgy (3D)
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View Full Version : Anyone using Kinect?

Steve Green
11-27-2010, 01:52 PM
After seeing all the hacked kinect videos, and examples of the z-depth sensor - I was wondering what it would be like piped into a pflow, e.g. colour from the RGB sensor and depth from the infra-red driving movement of particles...

Not being a coder, I don't know if there's any off-the-shelf software to capture both sets of data as video to go into Max, but it could look pretty cool.



11-30-2010, 10:56 AM
I'm also interested, something like a Realflow BIN based mesh export + texture map
would be amazing for a lot of purposes!

Anyone started to experiment with 3ds max / Kinect?

Best, Rob

Steve Green
11-30-2010, 11:19 AM
The only thing I know of is IPIsoft who do the motion capture using PS3Eyes mention a Kinect version of their software on their site, but it's not available yet.



12-02-2010, 04:47 PM
Just saw this over in General Discussion:


Steve Green
12-02-2010, 08:09 PM
Definitely some very interesting things being done with it.



Steve Green
01-05-2011, 04:11 PM
I got a friendly coder to write a video recorder for Kinect for me.

it only outputs an avi at the moment (1xz-depth, 1xcolour), so I just piped it into Trapcode Form rather than PFlow but the results are quite cool.



Problems are the blind spots where the subject occludes the infra-red, and it would be nicer to get closer for headshots (it clips at about 18 inches)

Also hair doesn't show up particularly well - but as an abstract thing it's quite cool.

01-05-2011, 04:38 PM
heh, that's pretty cool!

Steve Green
01-05-2011, 05:07 PM
I like to think of it as Microsoft making amends for the Red Ring of Death :)

01-07-2011, 09:49 PM
Cory Mogk posted a video showing connecting Motion Builder to Kinect. You can see it on his blog here (http://area.autodesk.com/blogs/cory/kinect_ing_to_motionbuilder).


Steve Green
01-07-2011, 11:36 PM
Interesting stuff, cheers.

IPIsoft have posted an early look at their mocap software using Kinect


Although it's a great gizmo, it looks like their multiple PSEye solution seems a better fit for anything remotely complex (larger capture area for starters)

Still amazing that we have this tech to play with though...

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