1 .- generating 3 axes (magnet angle) sphere with circles spline.
2.-place of each circle interpolation steps to 4.
3 .- Select magnet 3 on vertices
4 .- generate three closed lines:
a square on the top step of interpolation, one in the third step, and the last at the center of the sphere.
5 .- Select sub-object in closed lines
then right click and select "bending"
6 .- select the vertices of the three splines, select the three-dimensional scale (pivot on individual selection), and climb up to the circle.
7 .- create the guidelines and generate Surface (= 2 steps, theshold = 0.01)
8 .- add an Edit Poly modifier, select the polygon face and upper magnet 3 in reaching vertex circle.
9 .- also select the faces around and use relaxation (value = 1.0, interaction = 1).
10 .- edit poly, select the vertices of corner square and adjust previously selected scale:
offset: Screen = z.
for grade poly MeshSmooth 2 steps method and Quad