View Full Version : Scaling down a Rigged Character
11 November 2010, 06:09 PM
I'm working with this pre-made rig that doesn't fit to scale with another pre-made rig that I downloaded. Because one of the characters is too big in comparison to the other character, I want to scale it down to match the proper size difference. Unfortunately, the character I want to scale down is rigged completely, and no matter what I try, the guy does not scale down properly. His torso and face do not shrink at all, and neither do his eyes, teeth and ears. So I tried grouping the curves, clusters, joints and skin altogether, and it almost worked. The body finally scales down normally, but the eyes, teeth, ears, curves and joints do not properly scale down with the body, leaving them detached again despite them being grouped together. How do I fix this problem and scale down the entirety of the character's features?