What is the best workflow and pipeline from the initial Color idea & sketch to the final render?
Im not very deep in rendering and compositing and its always the same: I have an idea how the final image should look based on concept art and illustrations. Then I begin to model, assign textures, create some "awesome shading networks", add some "cool" lighting effects, adjust render settings and so on, after rendering I tweak the colors so that it looks good. But its not "controlling the colors", and Im getting far and farer away from the initial concept art.
Even if assign an image to a surface shader with no lighting included and render it, the colors are not the same as I painted them in Photoshop.
I have a strong background in Painting, I wish I could translate the look and feel 2D Image, with all the colors, subtle brush strokes, specular highlights, textures,.....directly into a 3D Image.
I hope you understand my problem, Im goingt to make a shortfilm, and I want to have a special look, it should rather look like a painting and not cgi.Which cues should I know and which books should I read?