Skeletor1
11 November 2010, 04:28 PM
I'm fairly new to character rigging, but I'm trying to use a spline to control the wrinkles on the forehead of a character. I thought I would create a spline and then attach points along the line to control the splines behaviour.
The problem is I can't seem to figure out how to make a constraint assigned to the vertices on the spline. Is that not possible?
Also is this a bad/good way of rigging the forehead?
Edit: I forgot to mention I'm using 3DS Max 2011
The problem is I can't seem to figure out how to make a constraint assigned to the vertices on the spline. Is that not possible?
Also is this a bad/good way of rigging the forehead?
Edit: I forgot to mention I'm using 3DS Max 2011