I am trying to export a model as an fbx file but im struggeling getting the vertex data to be centered around the world 0,0,0.
I have tried calling calling a every single pivot and position related function I can find but im still struggeling. (ResetScale ,ResetTransform ,CenterPivot as well as setting the pivot and position.)
Everything looks fine in 3ds max, but when I trying using the geometry in my other application I get an offset from the center which should not be there. I can get away the problem by exporting the model as an obj and then importing it again, but im sure there must be some kind of command for resetting the object?