View Full Version : How do i set multiple uv channels

11 November 2010, 02:00 AM
I am importing a mesh file and i can import the first set of uv's no problem with the command
for j = 1 to UV_array.count do setTVert msh j UV_array[j]
how would i do this same command with a different array and set that map channel to 2 or 3 or whatever.
Thanks so much in advance.

11 November 2010, 10:41 AM
Check out the helpfile on "setTVert"


In 3ds Max 2, there were only two mapping channels, with channel 1 being the original texture channel of 3ds Max 1. For generalized access to all map channels, you should consider using the methods described in Meshop General Mapping Methods (

So start with > Meshop General Mapping Methods


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11 November 2010, 10:41 AM
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