The Render Node Magazine is a new electronic publication specifically for professional and beginner CG Artists and animators, with articles, tutorials, tips and help guides for a variety of the high-end software used in the CG industry today. Also scheduled are software reviews, interviews with leading artists as well as with fresh new talent, and articles focused on production case studies.
RenderNode Magazine says that they are designed to be not a source of news, but a collection of "how to" articles prepared by people from all over the world. The goal of the magazine is to become a collaborative project, a mixture of Internet information and virtual printed material. Render Node editors editors have a diverse and experienced background throughout the CG industry. They are also seeking contributing editors, so if you have something valuable to offer, contact them directly.
RenderNode Magazine is the first English language Computer Graphics magazine ever to be published and distributed exclusively electronically, using Adobe Portable Document Format (PDF) file format. By using PDF distribution, the cost of Render Node Magazine will be dramtically lower than a conventional printed magazines. Their website, http://www.rendernode.com/ also offers free on-line articles, product guides, software reviews as well as exclusive video coverage of new Product Demos from IBC 2003, including Discreet 3ds max 6 and Discreet Combustion v3.
Render Node has posted their launch issue, "Pre-Issue Number 0." This issue, dated September 2003, which is there for FREE viewing at their website.
Look in the Post-production section for: Combustion: Workshop, part 1 - where Dariusz Plesniak shows the Discreet combustion cloning tool in action: there is a 30 MB downloadable zipped file, with five DIVX videos showing source clips and the final composited results of using clone tools.
Other articles in the Launch Issue include:
- 2D/3D Animation: Cinema4D: Soft Inverse Kinematics
- 2D/3D Animation: SOFTIMAGE|BEHAVIOR: Procedural crowd animation
- 3D Modeling: LightWave: Chicken modeling, part 1
- Lighting&Rendering: 3ds max: Global illumination
- Lighting&Rendering: mental ray: Photorealistic rendering, part 1
- Particle simulation: Maya: Mushroom explosion simulation
- Post-production: combustion: Workshop, part 1
- Software reviews: Chaos Group V-Ray 1.09.03g
- Software reviews: SOFTIMAGE|XSI 3.5
- Texturing&2D Techniques: Photoshop: Compression & Optimization