View Full Version : Deleting just part of a history chain?

11 November 2010, 03:27 PM
I have a rigged mesh, and I used transfer attributes to give it new uv's from a duplicate mesh.

problem is, now it calculates for about 30 seconds each time I move the time slider.
Is there anyway to flatten that uv information so to speak, with out disrupting anything else?

11 November 2010, 04:06 PM
not 100% sure, but perhaps edit > delete by type > non-deformer history.

11 November 2010, 03:48 PM
Yup, that did it. I forgot all about that, Thanks!

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11 November 2010, 03:48 PM
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