View Full Version : Pre-DomWar V - 3D Character Art

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11 November 2010, 04:45 AM

General Information

To avoid repeating all of the rules here on CGSociety, please refer to the official rules on the Dominance War V site ( I've repeated the section below that applies specifically to the 3D Character Art challenge. This thread is where you will post all of your WIP work for the Pre-DomWar V 3D Character Art challenge. Do not create an individual thread for your WIPs. I will remove any that appear in this forum.

Please visit the FAQ thread if you have any questions. (

3D Character Art Rules
You have 4 weeks to finish with the following specs:
Create one of the character classes in 3d (character classes are found here (
Important: Your entry must include your team's logo emblem, or colors, or both, on your character's skin, gear, clothing or weapons. If logo, it must be visible on your character. If colors, your character should posses obvious clothing tones of your chosen team. For logos and colors, visit - Here (
3000 tris total for character, weapons, and gear.
1024x1024 for diffuse, specular color, specular level, glow, opacity, and ambient color. Example, one 1024 diffuse sheet, one 1024 spec sheet, one 1024 Gloss sheet, etc. No Normal maps, no bump maps, no high res sculpting, No baking light info, and no painting normal maps in any fashion.
Breaking up texture sheets into smaller texture sheets is fine. 4 x 512 maps or 2 x 512x1024 etc, is fine.
All lighting solutions from any software package is permitted.
All shaders are permitted.
Final presentation image should include texture sheet, wireframe, and full colored model. Posing model is optional, and adding a pedestal is optional (pedestal may use its own set of unlimited triangles and textures). If a pedestal is added, it must contain no objects that character can pick up and use. To insure no one cheats by photoshop'ing extra details into their final presentation image, high ranked entrants can be asked to submit their models to Dominance War officials to verify that the specs (no normal maps, no extra photoshop’ing on final presentation sheet, no extra polygon usage, no extra texture sheets) were met. Entrants that fail to submit their models to us, will be disqualified from competition. Submitted models will be used for judging purposes only. They will not be sold, or used for any means other than checking to see if you followed the rules.

11:59 p.m Eastern Time, Monday, December 6th, 2010

11 November 2010, 01:24 AM
Yay!! this thread is up!! Can't wait to see what every one comes up with!! alright now to the drawing board :)

11 November 2010, 02:41 AM
I'm in! Been waiting for this for a long time. I'll put the HMC on hold til december. :p

11 November 2010, 03:00 AM
This looks like it's going to be AWESOME!!! I'm feeling a rush of Adrenalin just reading through all the threads and rules :buttrock:

11 November 2010, 03:22 AM
gotta ask this is Pre-DomWar V right ? so i read the rulez if i join this one, i cant join the main challenge ?

11 November 2010, 03:23 AM
harlequin02- you can enter both, the only rule is if you enter this 1 on cgsocietys team you have to stay on this team for both. can't change teams after you pick 1 ;)

11 November 2010, 10:03 AM
Yay!! this thread is up!! Can't wait to see what every one comes up with!! alright now to the drawing board :)

Aha, to the drawing board, time is ticking away... :)

11 November 2010, 10:24 AM
Hi there! I'm starting with the concept.

Please welcome... General Zhao! (

11 November 2010, 10:26 AM
At last! I'm joining the team! But don't you think, posting all wips in one thread will be kind a mess?

11 November 2010, 10:27 AM
At last! I'm joining the team! But don't you think, posting all wips in one thread will be kind a mess?

As i remember it was in rules.

11 November 2010, 11:47 AM
Great pre DW V... cgsociety has to win this time!

My Concept Sketch:

The GatlingDevilEvilGuy is creepy as hell AND he has sticking a huge gatling gun trough his body.
Unlimited ammunation is hanging down from his pierced beastnipples and if you get close ... he will simply wack the sh*t out of you.

So don't mess with the GatlingDevilEvilGuy ... which is the brother of the well known
EvilDevilTortureGuy. :D

11 November 2010, 02:58 PM
joining this team wooot!

haha wouldnt wanna get too close to his beastnipples :S

11 November 2010, 04:01 PM
Awesome! Glad it finally started, I've been waiting on this for a while :applause:

Anyway, did some thumb sketches, scrapped some, ended up with 4, scrapped 1 and now did some further work on them. Let me know what u guys think

I'll take them a bit further, but for one I have many more ideas than the other two...

ChrRambow really like concept, keep it up ;)

11 November 2010, 07:46 PM
Let's get this thing started :D

2nd concept for the comp. Might tweak with her proportions to get her more MMOish. I'm not a great sketcher but hopefully this gets the point across. Your thoughts on the concept would be greatly appreciated.

Good luck all!

11 November 2010, 08:49 PM
Glad it Staretd. Joining the team.

11 November 2010, 11:04 PM
@bludragon: You must know ... he is very picky about his breastnipples :D

@Fatfish: I like 2 the most because the silhoutette of 1 is too week and 3 is
somehow imbalanced ... the good thing about 2 is the contrast of shapes,
thats why i like it most of all 3.

Still like the rough concept so i started modeling tonight:

Used zbrush for the rough shapes then weld/stitched loops and polyrows together
to reduce polycount while tweaking and experimenting with shapes.

Need to work out the details for the head and i am unshure about
the Breastnipple Ammunition Bands :D also need to tweak the proportion.

But that tomorrow with a fresh eye to judge.

11 November 2010, 02:55 AM
Alright! I'm in! I guess HMC will have to wait for a while. I'm at work right now so all I can do is sketch some ideas on sticky notes. I'll be back later with my concept. And then onward to victory! Good luck everybody!

11 November 2010, 03:56 AM
Love the old school rules. No gun x sword...just bare knuckles!

11 November 2010, 05:03 AM
No normal mapping? That's a standard feature of most 3d games newer than 5 years - yes, even MMO's. Many iPhone and browser games have normal mapping. What's the deal?

Considering the subject matter and style references, this limitation is odd to say the least. A specific art style might cater to a 'flat' mesh, but its value would be dependent on the world it lives in (would the character from Limbo be so appealing outside the scope of the game?).

If I was building a model for my own portfolio or notoriety, I would make something that utilizes the cutting-edge features of modern games - beyond normal mapping (parallax mapping & such), not below it.

Until contemporary consoles or computers can support unlimited polys with film-quality fx, games must fake it - whether you're aiming for intense realistic details or unbridled stylization. Denying modern innovation for low-poly purism is silly unless you give me a reason (a game or world) where it must be so.

11 November 2010, 05:05 AM
Sorry, I didn't mean to imply that you can't create something awesome within these limitations.

I just don't see the point, personally.

11 November 2010, 08:13 AM
I understant your point. But See it as challenge. So a pre DW V is a client that ask you if you can create one race with these specs. There is so much great lowpoly work without normalmaps out there even "new" games like Metal Gear Solid Peace Walker. And it is looking really great.

I am shure that you can use up to date specs when the main challenge starts.
Keep in mind that this is just the mini War. :)

11 November 2010, 12:25 PM
Love the old school rules. No gun x sword...just bare knuckles!
And a killer instinct :D.

Did I just start a sentence with and? Oh the shame!

11 November 2010, 12:50 PM
Guys, I want to ask:
if I am chose war general can I add it magic? magical glow, lightning, fire, and other effects? or he must be absolutely real? without any effect on the model?

11 November 2010, 01:16 PM
As long as you map the effects onto a polygons with alpha an luminance map it should be fine i think.

But to be shure, ask in the FAQ thread.

11 November 2010, 01:28 PM
Guys, I want to ask:
if I am chose war general can I add it magic? magical glow, lightning, fire, and other effects? or he must be absolutely real? without any effect on the model?

This is the image submitted by Organizers.
for the War General.

As I can see, he is wielding a non-realistic weapon...with a weird golden lights inside.
So I personally think you can add!

11 November 2010, 02:02 PM
progress (

and a anaglyph test with marmoset Toolbag (great Tool!) (

Edit: I am at 3008 tris now ... need to optimize unneeded symmetry/middle seams
and other parts because i need some more spare polygons for chains and other small
alphamapped details *grml*

Edit2 after cleanup i got 2898 tris

11 November 2010, 06:34 PM
Im a new user. But i'll join the team! I've been browsing CGSociety often enough, never actually made a forum account! I dont have to register anywhere on the DW Page to register officially?


11 November 2010, 08:38 PM

First Sketch. Going to do 2-3 more today, and start modelling tomorrow. Critics not just welcomes, I need them.

-> Head will be bigger, still thinking about weapons, wings will be changed

11 November 2010, 08:40 PM
Hey guys,

Glad to see everything starting up here. I'll be posting my WIPs soon. Working on silhouette and brainstorming still.

11 November 2010, 11:16 PM
I'm fairly sure that the point of the pre-war challenge is to create something awesome with a limit on your polygons. The main challenge will likely be similar to last year's and allow bump/normal maps.

Edit: btw, that corrupted goblin dude is looking pretty cool.

11 November 2010, 02:02 AM
"High res sculpting is allowed for diffuse map generation only, and retopology is allowed."


"No Normal maps, no bump maps, no high res sculpting, No baking light info, and no painting normal maps in any fashion."

11 November 2010, 03:03 AM
it's both :) you can sculpt and use the high res to bake AO and vertex colour - not the normals though

11 November 2010, 04:42 AM
I am stoked!

And I think if you wanna bake light info (AO) into your "diffuse" map its okay....??? I notice it says "no light bake info" on our forum...(which rocks...go team cgsociety.)...but the Dominance War site rules dont include light baking in the restricted items list...

so who is right? hahaha

11 November 2010, 07:00 AM
I am stoked!

And I think if you wanna bake light info (AO) into your "diffuse" map its okay....??? I notice it says "no light bake info" on our forum...(which rocks...go team cgsociety.)...but the Dominance War site rules dont include light baking in the restricted items list...

so who is right? hahaha
Go with the official rules on DW's site. They have been updating the rules over the past couple of days and I may have missed an edit.

11 November 2010, 09:28 AM
pencil sketch for technomage:

11 November 2010, 10:53 AM
Hey all! so far this mini challenge is off to an awesome start :D

Here is my concept for the 3d model. Goin with a TechnoMage. Just wrapping up the concept and the model is next!

Hope ya dig it!

11 November 2010, 11:01 AM
I am stoked!

And I think if you wanna bake light info (AO) into your "diffuse" map its okay....??? I notice it says "no light bake info" on our forum...(which rocks...go team cgsociety.)...but the Dominance War site rules dont include light baking in the restricted items list...

so who is right? hahaha
Nov 11th, 10am] Rule Change: 3D Character Art
- High res sculpting is allowed for diffuse map generation only, and retopology is allowed.

That say to me that you can bake light maps from the low res like in the olden days. Hires can only be used to generate diffuse. I have looked all over the place for a statement that baking AO from the hires is not permitted but havent found it, just the rule change above.

11 November 2010, 11:58 AM
Hi guys,

This will be my first DW, wanted to join last year but was so dissapointed when I heard it got delayed. Been watching this forum on the sidelines until now, and it's really exciting to see everyone's enthousiasm.

Here's my thoughts on all the work posted so far:

@ VictorSantos: Cool start, what are you planning to do with the body?
How will you go further technically? Will you retopo in zbrush or was this head just a quick concept?

@ ChrRambow: Awesome, awesome concept. Really looking forward to see a textured version. I'm wondering if it will be more mechanical/steampunkish , or actually rotten flesh with a machine gun pierced through? :)

@ FatFish:
Sketch 1 seems the most interesting to me. It's still pretty abstract so i can turn to be anything, but the forms and shapes seem interesting.
Sketch 2 seems to me like "just a spider-thing", no offence :)
Sketch 3 reminds me of a previous DW entry:

@ Duders: I think the shape of the sword is pretty unique, I like that. I'd try to add more detailing or ornaments to the body, to break up the large red areas of clothing.

@ NaturalFX: Nice concept. Are you planning to add some technomage-special FX, like particles or glowing stuff? Perhaps glowing symbols on the scroll?

@ KP: Awesome. No further comments :)

As for myself, I'm probably gonna go with a Shadow. Will be sketching some more this afternoon so hopefully I'll be able to post something later today.


11 November 2010, 12:42 PM
Hey, thanks buddy, for the moment it's just the concept sculpting but maybe I'll use it for the retopo, I want to make some kind of General of the magical humans like a general of the wizards.

I'll post updates in a few days.

Pretty good stuff on the thread guys!

We will win this battle! :buttrock:

11 November 2010, 01:15 PM
Good luck to all of you who participate this time :) I'm afraid I don't have the time myself to make an entry right now.

It seems a bit quiet in here compared to some of the other forums. But I guess the reason is, that CGS isn't a dedicated game art site. Usually the CGchallenges seem to be more popular around here with lots of great artwork. And with a new challenge coming up soon, it could affect the Dom War even more.

Anyway I'll be cheering for you guys. Rock on :bounce:

11 November 2010, 02:17 PM
Allright, my first sketches.
I'm thinking of doing a Shadow, and making it some kind of panther-human (or as I call it for now: Pantherions).

He would lurk in the shadows and strike with this razor sharp blade attached to his arm(s).
He'd wear some dark scifi-ish pieces of armor with some purple flavors and with hints of tribal stuff in it.

I'm thinking to reverse his knees, to give him a more "ready to strike" kind of look.

The logo could be on his back, but I'm wondering about the colours... Do we have to take the exact red as described on the forum, or can we slightly adjust it?

Let me know what you think!


11 November 2010, 03:27 PM
@ EsoiHellsun: Cheers for the feedback, I like the link u added about #3, that little gremlin is badass. I'm going for a more monkey/frog/cat/demon sorta thing but gremlins will def be a reference. No. 3 is the one I have most ideas about, 1 is the best quick sketch there so I'll be trying to bring some of those out of my head and into PS.

Btw I like the shape of your first concept, tho he reminds me a bit of a Disney character gone badass :D

@ ChrRambow: Keep up the good work with that one dude, the base mesh is a spitting image for your concept, I really like the 'wind-up' winch, great idea

@ Kp: That is pretty sick, loving the colours

@ naturalfx: Some pretty cool shapes in there, liking the stoneage take on the technomage, interesting contrast

@ MartinNielsen: Pity, hopefully u can join us for the big one in January

11 November 2010, 06:57 PM
@ Fatfish thank you :) ... still crunching polys.

@ EsoiHellsun i was thinking about a dark undead armor but i will decide what looks best when working on the textures.

I think the reversed knee will enhance the "strenght" of your character.
I think you can use a "variation" of red from the logo.

@VictorSantos: looking forward for your concept sculpt progress.

@KP Great technomage concept.

11 November 2010, 08:08 PM
I'm having a hard time deciding what to do. After rejecting about 10 ideas I think I've settled on a technogolem. It's a machine that is infused with the soul of a technomage upon his death so that he can keep fighting from beyond the grave. Pictures coming soon.

Great work so far eveybody. I love the machine gun guy haha

11 November 2010, 11:08 PM
It's my searching character. I'm thinking now, which silhouette the most interesting on my concept and what should I choose.

11 November 2010, 11:42 PM
great thumbs! I like the Second from your second image the most.
That with the non closed "Ring".

Finally unwrapped ... i don't like unwrapping ...

I am at 2812 tris now. I will add details to the head when needed but
for now i will stick with the model as it is and paint texture.

11 November 2010, 02:04 AM
about the AO - here you go guys ( :arteest:

11 November 2010, 08:10 AM
Hello everybody, I just joined CG Society and this will be my first Dominance War. I'm quite excited, though it's going to be difficult balancing my submission with all of my classes.

I decided to go with the Corrupted. My concept is for a character I am currently calling a Sin Bearer. The idea is that this woman must undergo a trial where she must carry this bio-mechanical egg creature (some sort of Corrupted young) throughout the world, feeding it with the flesh of enemies and with her own body. Once she has either raised the egg to a certain point or reached a certain destination with it, her ravaged body will be transformed into something more powerful and the egg will undergo further development. If she fails, the egg will inevitably consume her and roam aimlessly in search of new prey.

This is actually my first post and it appears as though I need two posts for attachments to go through properly, so I'll have my concept sketches up as soon as that's taken care of.

11 November 2010, 08:14 AM
Nevermind that last bit, the images did appear to go through.

The main thing that I am questioning with my character right now is whether I should make her more warrior-like (more armor, less emaciated, a weapon or two, etc). I like the idea of the parasitic relationship between her and the creature she is tasked with protecting and caring for, but I'm not sure if it strays too far from the warrior/combat theme that most of the submission categories seem to imply.

11 November 2010, 08:18 AM
Finaly, concept is ready. Not quite satisfied with the design, but I have to start modeling!
Hope 3000 will be enough. (

11 November 2010, 08:50 AM
@ denis-artist

Very nice thumbnails. The figures at the top are my favorites, the ones with the circular device mounted on the back. They have a cool standard-bearer sort of look.

@ ChrRambow

I like the base mesh and the concept in general. I can't wait to see some texture.

@ TitForTat

The spidery levitation platform for your mage is a cool idea, but I don't know if I get much of a sci/fi tech feel from the character herself. All in all a good concept though.

11 November 2010, 09:10 AM
Hello everybody

my first try Technomage

11 November 2010, 09:19 AM
Finally unwrapped ... i don't like unwrapping ...
Use uvlayout from headus, it makes unwrapping fun!

about the AO - here you go guys ( :arteest:
Thanks a million Magda, will tell my guys.


11 November 2010, 10:55 AM
all the best everyone..
my wip will uploaded soon

11 November 2010, 03:43 PM
My Shadow concept. Doesen't quite represent the idea, but that's all sketching time I can spend.

11 November 2010, 06:59 PM
too busy to start, but i will do something to this mini challenge!

11 November 2010, 08:12 PM
Thank you for the hint Kanga ... i will try it soon.

Good concept Velkin!

I am working on the color scheme and texture details right now
directly in zbrush because i do not know if i change uvs later.

I am not very good in texture painting ... but i will try my best.

every suggestion and critique is apprechiated :)

11 November 2010, 08:24 PM
My next step will be designing the back of character.

11 November 2010, 08:29 PM
Already seeing lots of awesome concepts and wip coming in.

I have heard about this competition but never entered before, and thought it was about time :D

So I am giving it a go with this concept for the Shadow character class, just hope I will have enough spare time to put into the competition.

I will probably next add some colour to the concepts just to see what works.

11 November 2010, 09:44 PM
@ jakaminski : Great idea for your character. I don't know either if you should make the woman more warrior like. I was thinking, if the creature is a parasite, maybe the woman becomes really weak and the creature fights instead of her. And every time the creaturee grows stronger, she becomes more and more "posessed", and overgrown with the creature. Kind of like a drug that makes her stronger but in the end will destroy her... Just a thought... In the end it's your decision :)

@ TitForTat : Nice idea. I'm wondering what's in the center of that spider, is that a bowl of lava? or just some glowing magical stuff? If the woman can just float on her own, why does she need the spider? :) Just some questions that might help you flesh it out...

@ devileater: cool concept. Does the snake on the staff have any special meaning? Maybe you can have the "snake-theme" reappear in some of the other gear or in a spell that she performs...?

@ Velkin: Sweet. I'm wondering what the materials are. Is it half-man, half machine? Or is it manbearpig?

@ ChrRambow : Still loving it. Maybe add some small bright orange or yellow thingies? To go for a burning hell kind of theme? Just something that pops into my mind: Skull-faces at the bottom of his "dress"? With one big skull on his crotch :D

@ denisartist : awesome!

@ Paperboy : I like the hairstyle very much. The clothing in the second image seems painful though... :)

Ok nuff said about others. I was bored of drawing for a while so I started on a basic mesh, hoping it would help me see the forms better in 3D. I went for the reversed knee like I said (actually nothing is reversed, just the ankle is above the ground, but you know what I mean ).
The armor and gear needs more detailing, and I want to add more assymetry (one big shoulderpad in the form of a panter-head).

He normally kills with one strike (energy blade at right arm), but when outnumbered I'd like to give him some kind of energy shield.

Still thinking about colours and patterns. Maybe something dark black, with some purple lining , and small bits of bright orange.

With a basic weapon and shield I'm at about 2700 tris right now. I haven't optimised yet. But the armor needs more detailing and some pieces like the legs need to connect more naturally.

Critics and suggestions are more than welcome.


11 November 2010, 11:17 PM
@jakaminski good tip man, I also have that feeling.. I might do some more sketches before modeling. I'm satisfied with overall shape of spider and staff, but her clothes don't yet seem fit for battle... More like a halloween fancy dress. :p Thanks

@EsoiHellsun Its just glowing magic stuff that makes her levitate (and keeps her from falling over). The levitation is "mechanical" (from the spider), so she can save some mana to fireball the crap out of anyone in the way.. (BUT why cant she just stand there? :hmm: I might try that) Thanks dude

I think that the spider idea is not quite new.. It feels like it came from a reference that I've seen somewhere, but I don't remember what.. If you guys have seen something that resembles that in any way, Id appreciate it. :)

11 November 2010, 01:55 AM
got a good start doing a technomage
taking and "avalon" vs "shadowrun"type approach. magic street punk hacker if you will.

the idea is that a magic user has fused computers and prosthesis to his body to enhance ( amp ) his magic abilities. he uses his gauntlets to amp a generation spell to create any gun of any size with unlimited ammo. the gun will be made of magic. so my plan is to model something based on a M61vulcan floating above his hands with the ammo feed coming out of his arm.

-may ditch the coat if polys get tight.?
-may give him a soviet tanker type helmate.?
-going to try to work in lots of tattoos. glowing? society logo?

color to follow...

11 November 2010, 08:22 AM
@ChrRambow. I'm not sure if you're right about the eyes. I'd rather kept them round and different sized.

11 November 2010, 08:36 AM
Count me in on this! I will upload a concept soon and start modelling away once i find the time!

11 November 2010, 09:38 AM
ChrRambow - I think you have a lot of free space in your character's uvw. Try make uvw more compact.

11 November 2010, 09:56 AM

shadow class, nothing fancy i wanna make him look like ranger or fighter or may be both hybrid ? comment and critic plz

11 November 2010, 10:10 AM
this is my first input.. any ideas/comments are welcomed

11 November 2010, 10:20 AM
Hello all and gl :) This is my concept and rough model, I`m posting em bouth cos maybe the concept is understandable only by me :P It is a corrupted one :) its 2k ~ tri for now.. i`ll add more during the texturing and i`ll make the weapon.



11 November 2010, 11:34 AM
Hi guys. Here is my concept for Corrupted Class. I'd like to create kind of smiling abomination.

I think there is no reason all of abominations should look doomed depressed and unhappy.

11 November 2010, 12:46 PM
wow, great concept jae-keum.
love how the two faces are melted into a new one. his facial expression is also great.

11 November 2010, 01:36 PM

I really like the third one in the first column but with the clothing of the third one in the the first row.

He will looks like more modern with this outfit


11 November 2010, 03:14 PM
Will post some ideas soon!

11 November 2010, 04:48 PM
This is my corrupted so far...ideas change, but this is what I'm going for. Go Team CG Society!

11 November 2010, 06:26 PM
Thanks for the hint denis-artist i reworked the uvs

@Velkin you are right ... i start from the beginning.

@EsoiHellsun: thank you ... good points :)

Good to see a lot of more joining the team! :) Great works!

11 November 2010, 06:54 PM
@harlequin02 : those ciloutes are great, i like the ones at the bottom

@ChrRambow : great idea, you got something there :thumbsup:

@lorez: love high tech, but with only 3000 tris and no normal maps, inst that too much small detail? i dont know, i didn look any reference, is just a question.

i will upload my concepts soon, im not an artist but i hope to be some help at the war

11 November 2010, 07:41 PM
Hey guys

I join the team, nice to see all talents.

11 November 2010, 08:31 PM
This is the concept for my entry, dragon lord

11 November 2010, 09:00 PM
@belich ( .my budget is 2000 for the body(400/per limb and 400/body) 500/head 250/each gun. the 61m is kewl starting point. but your right. way to complex. will need to simplify ( 5 barrels not 7 :) ) ill have to make up some details in texture and make it in the "vein"/"style" of the m61.most of the other small details will be implied. i am really looking at WOW /guildwars styling for my textures.

still working the details on the paint but i will do some geo first to make sure i can stay in budget.

here is my paint rough..

11 November 2010, 09:15 PM
Alright. Here's my very very unfinished sketch. I stopped when I got the point that I knew pretty much what I wanted to do. I knew right away that I wanted to do a robot that is controlled by the soul of a mage. And the two design details that came to mind right away were that he should have his original human arms grafted onto the robot body so that he could still perform magic. And I knew that I wanted the face to be blank and emotionless. So I went with a featureless metal head that has a glowing all-seeing-eye engraved into it so that the mage's soul can see where he's going. :p

His arms are going to be all tattooed up with magical symbols and the all seeing eye will be more ornate.

If I have the polygons, I may make it look like the mage's skull is floating in that glass orb in his abdomen. If not, I'll make it look like a metal pressure tank. I think it's going to end up looking a little steampunkish when I'm done.

Anyway, I'm not a very good painter, my thing is 3D. So forgive the sloppiness and unfinished nature of this sketch. It was only intended for myself.

11 November 2010, 11:07 PM
@ lorez ( : nice concept. How exactly will the gun fit in the final composition? what will the pose be?

@ TheArchDuke : Cool. Maybe you could actually see the magic holding the limbs together. Like alpha cards with some lightning on it or something?

I've thought some more about the armor and colour scheme of my Pantherion.
Quick sketch down below.

Any thoughts on this?

The legs could use another iteration, but first I'm gonna update my basemesh a little.
I have some more detailed pencil sketches for the armor, might make em digital later this week, or when it comes to texturing.

Painting digitally with a wacom is all good and stuff, but for precise lines I still seem to prefer simple pencil and paper. Anyone else feels the same way about that? Is it something you learn over time? Any tips?

cheers, and keep up the good work guys !

11 November 2010, 11:38 PM
Hi All!! This is my concept for the Pre-DomWar V - Shadow. Just brainstorm some ideas about him, may modify him or i will tune down the detail of the design for the low poly model.

More Detail layout.

Hope you guys like it!


11 November 2010, 12:16 AM
Greetings all. There's a lot of nice work taking shape in this thread! :cool:

I'd like to give this a shot as well, here are some sketches I've been working on for a Techno Mage character. I figure her magic is harnessed and amplified by her tech-looking suit and staff.

With 3k polys, I may have to simplify some elements but I'll see how that goes. Feedback is welcome :)

Good luck all.

11 November 2010, 12:54 AM
Sorry for the delay guys I've been too busy, here's my update I spent the whole day choosing my armour but finally I think I have it.

What do you think guys?

I attach a grab viewport from 3dsMax with a few concepts (don't look at the head because I still have to do the retopology).

cheers! (

Uploaded with (

11 November 2010, 01:00 AM
@Kingston - I really like your concept dude! Will be a pretty cool entry.

@chrRambow - Yeah, much better with that position of the UVs, you're doing a pretty good work overall, can't wait to see more updates.

@Jae-Keum - Woaaaah!! That is a scary concept art buddy! I love the concept.


11 November 2010, 01:09 AM
Alright so I finally got some time to concept sculpt my corrupted creature :) this is just a quick 15-20min sculpt done up in Sculptris. I really love that program for sculpting my ideas quick no worrying about polygons or edge flow. anyway lots of things to do still lol just wanted to get something on here :) also awesome work everyone, some cool ideas happing keep it up!

11 November 2010, 02:52 AM
@ TheArchDuke : Cool. Maybe you could actually see the magic holding the limbs together. Like alpha cards with some lightning on it or something?

I was planning on doing some effects with alpha cards but I hadn't thought about making his limbs attached with magic like that. I'll definitely give it some thought. Thanks!

Your concepts are really taking shape. How do you plan on incorporating the logo?

11 November 2010, 05:29 AM

Finally started my base mesh. I'm at 1474 tris. His body is more than halfway done so I'm within budget but I'm still going to clean it up a lot. I can't believe how much trouble I had trying to come up with a concept.

What do you guys do when you can't come up with ideas?

11 November 2010, 06:45 AM
Alright here's another update before bed ;) lol more details added and more is shaped out, still lots to do ;) Let me know your thoughts on it :)

TheArchDuke: looking good!! What do you guys do when you can't come up with ideas?
I find reading a book can help, gets the mind picturing things again.

11 November 2010, 07:19 AM
hi everyone, almost finished modeling, I plan a lot of planes with alpha, etc. let's see what happens next 8-)

11 November 2010, 08:57 AM
@ Kingston : I especially love the first one. Gives a really dark flavor ! The hair might take up a lot of poly's to get right, though...

@ VictorSantos : Nice, he sure looks to have some authorit(y/aaah). Will he have a weapon or some kind of accesoire?

@ TheArchDuke : thnx, the logo is gonna go on his back. I might wanna change the colors a bit to fit more into my colour scheme, I hope that's not against the rules?

@ Zoox : yeah reading a book, watching a movie, going out. Just anything but staring at your paper and trying to force an idea... :)


11 November 2010, 09:34 AM
@EsoiHellsun -Thank you dude! He will have some kind of stick but I still wonder the style.

@ Zoox - Nice sculpting, I like the style reminds me of pan's labyrinth one-eye guy. Keep it up!

@ Alexzavr - Pretty nice model Alex, I can't wait to see it textured.


11 November 2010, 09:39 AM
Blocked this guy out quickly. He will have several fins added in using planes with alphas. He is going to be a shadow character that is semi-transparent. He has the ability to camouflage and uses his glowing parts to mesmerize and trick his enemies.


11 November 2010, 09:47 AM
Does anyone know how to check the TRI count in 3ds Max?

11 November 2010, 09:50 AM
Ok I did a couple rough and nasty sketches and then started blocking it in with some rough shapes and this is where I'm at, at the moment. :)

11 November 2010, 09:53 AM
@ DBriggs:
I believe you can turn it on by right-clicking on your viewport name, choose Configure, then Statistics tab, and then just check on the box.

11 November 2010, 12:32 PM
Heya. I figured I could take a stab at this, even though it's a bit of a late start. I hope I can manage. Here's some scribbles I've done so far. I think I'm leaning toward 5 (shadow). What do you think?

Some good stuff so far btw :)
@Kingston: I really like that concept, hope you can push it to the end. He looks like a hard texturing job, though ;) Good luck.

11 November 2010, 01:55 PM
Hi all,

some cool ideas happening.
I'm thinking of a shadow or corrupted.
Here's my concept and model so far, poly counts a bit high and needs reducing.

11 November 2010, 02:05 PM
@EsoiHellsun -not sure about poses. sketched this out but i need to get er rigged to play.
@kingstonZ - I like your concept. prefer the one with the axe and horns.the silhouette is nicer. the pose is also much stronger which is helping.
@twi- i like the look of 1 or 3 for the shadow, they look more stealthy, might be the weapon and headgear in 5 that makes him feel less so than the others. your corrupted 2 looks neat as well

wires coming soon. pose idea sketches with GUNS..

11 November 2010, 03:24 PM
Hi, joining in :)

Haven't really done much lowpoly modelling before, so thought this is a good way to start.
Here's a concept of a shadow character I was thinking of doing. Still not sure about a lot of the details, but will start modelling the rough shapes as soon as I have time.

Good luck to everyone :)

11 November 2010, 04:36 PM
@lorez You have a point. I had my worries about the same things but was kind of hoping I could get away with them :) 1, 2 and 3 are pretty generic, so I'll make up something else. I might convert 5 to be a technomage and still go with that. Don't know yet. Thanks though!

11 November 2010, 04:47 PM
:applause: Everyone is coming up with some great ideas! Go team CG Society!

11 November 2010, 04:50 PM
1-2 step Shadow

11 November 2010, 04:53 PM
pre final 3 stade concept for modeling

11 November 2010, 06:07 PM
Some great concepts on the go, which is good to see :D

I've hmm'd and haa'd about my earlier concepts and ended up with this corrupted (or shadow) not 100% sure yet, I'm trying to let it get figured out during the process. It will have two wings in the end, otherwise it would be flying round in circles all day :p

Any feedback would be helpful

11 November 2010, 07:00 PM
guys please give me your advices: I started to make unwrap and think where to put our logo? I think these three places I can use what you think is better? what number?
1 flag with the magic crystals and ax
2 Cloak
3 spell book
and on back on his cloak, I think to make a unique unwrap for logo

11 November 2010, 07:17 PM
I'd go for the spellbook in this case...

Anyone else?

11 November 2010, 08:33 PM
@Alexzavr - I think putting the logo on the cloak would be cool, It would let you see the logo bigger than the other 2 options.

Since the CGS logo has a lot of small detail in it, I think it may look too blurry if you don't give it some room.

11 November 2010, 09:09 PM
You're totally right about the size and then maybe the blurryness, but the cloak just seems like a too obvious place for this character.
The flag also, and then it would seem as if the flag was made just to incorporate the logo last minute.

The spellbook is smaller, a bit hidden, might be a cool surprise when you discover it as an observer.
And our awesome logo could actually be a real logo for a real spellbook :P

I'm not trying to push your decision, just wanted to explain why I chose the spellbook.
If you value the sharpness of the logo, you could always give it some more uv space...?

But who am I to speak? I'm putting the logo on the back of my character myself :D
But that's different, you know. He doesn't have a cape... yet. :P

Anyone else want to join this discussion? :)

11 November 2010, 09:16 PM
I think the spellbook is neat idea for the placement of the logo, but I also agree with the size limitation that placing it on the cloak is probablya better idea; you could also place it on his loincloth in the front?

I too have a similar issue with the placement of the logo for my concept; as always any critique or comments are very appreciated:

11 November 2010, 09:20 PM
i like the logo over the espell book, but at the cloak. . . i wouldnt put it so small, i think it would look better if the logo at the cloack woud be three to five times bigger, the idea would be start the logo on the higher part of the back and end it at the bottom, the sides of the logo probably be croped, but the vertical line would be nice, and the croped sides could be part of the paint on the armor, like closing the logo when the cloak is covering his arms. . . im not sure if my idea was clear enough.
escuse my english :rolleyes:

11 November 2010, 09:22 PM
@EsoiHELLSUN: I agree that dress was painful :D , therefore I combined the 2 concept ideas into one.

So I have painted her up will be designing her weapons and adding colour to them, then hopefully I can start getting into the modelling.

11 November 2010, 09:43 PM

I hope you enjoy it)

11 November 2010, 10:34 PM

thats an impresive design!

11 November 2010, 11:30 PM
wip (

11 November 2010, 01:51 AM
Heres a block out of my concept so far, he'll be a corrupted winged demon. Starting to get some shape into it...but need to go to bed!

@ denis-artist: Feck me that's looking awesome, I hope the model looks that good :D

@ Paperboy: Loving the new less painful dress...can I call it a dress? Outfit! thats the word...

@ Alexzavr: Out of the three options I think flag or cloak would get better mileage but why not go for the shoulder pads, another part of the armour or the bit of cloth hanging between his legs?[/IMG]

11 November 2010, 05:21 AM
finish my concept.

start create lowpoly model.....

11 November 2010, 05:32 AM
everyone here have a very interesting design, very cool..

denis-artist- very professional concept design.
Paperboy - nice concept the color works..
Alexzavr - looking good and you are fast.
VictorSantos ( - your model looking great so far! and thanks for the kind words
Zoox ( - like your concept, cool sculpt also.
EsoiHellsun ( - thanks for you like the concept, yah, i know.. i will have some problem with that hair..i m trying to solve it as a challenge. may have to modify if it doesn't work .
Tzergo ( - Very cool silhouette , read very well.
Jae-Keum ( - very creative and scary concept... look forward for the model.
Twi ( - Thanks for ur comment, i hope i have time to complete it aswell... sure will have lots of works for this concept. do my best. i love your 3rd and 5th concept..
lorez ( - thanks, i agree with you about the one with axe and horns have more interesting silhouette, but after i look at it longer.. i see his silhouette looking more like a war General. Your concept and the color is looking pretty cool. looking forward for the model.
TheArchDuke ( - when i have no idea, usually i will look at , cars, or bike refs... and think of how can a small little silhouette contain so many cool looking parts and cut lines yet all of them are functional.

Some update of my progress,

need to fix the hand - still very rough, will start retopo soon, then add the final details.

draw some hair to see the overall concept - wanted to use the hair as weapon, and use his hair to represent shadow- or make the hair change form to form a body for the skull at his chest armor

11 November 2010, 05:43 AM
This is the concept I came up with for the pre-dom wars. He is a legendary battlefield commander.

Good luck to everyone!

WIP Update 1:

11 November 2010, 07:23 AM
looking good guys, we'll give polycount a run for their money!

heres my final concept art for the technomage. gonna start modeling tonight!

11 November 2010, 07:40 AM
small process - finished unwrap, and now the most interesting - making texture:wip:

11 November 2010, 09:06 AM
Hi! joining in for the first time, you guys have some awesome concepts developing. Dennis-artist, and KingstonZ yours are amazing!

Belich, nice to see you working on this too :)

Here's my first crappy sculpt concept, next I'll do a paintover to add asymmetry and fix some parts I don't like.

11 November 2010, 02:27 PM
Señor Roch, un placer verlo por acá-

its a pleasure to see you around Mr Roch

11 November 2010, 03:48 PM
@kingstonZ -sick , that looks awsome.what the plan? retopo, poly paint, cavity map, export then off to photoshop? what r u going to use for a shader/render?

here is my rough for the head..and mesh..2508T with no head or small details

11 November 2010, 06:49 PM

11 November 2010, 07:36 PM

I hope you enjoy it)

Great stuff man! :)

11 November 2010, 08:25 PM
Here is my concept silhouette. I am going to finish the concept in ZBrush.

11 November 2010, 09:20 PM
Some blocking out...

11 November 2010, 10:11 PM
This is my first silhouette for DMV mini challenge. I'm doing the shadow character concept. My idea is a female character with light plated armor and gauntlets. I'm not sure if i want the blade to come from the gauntlets kind of like the one from withcblade or if i want to give her an actual sword.

11 November 2010, 11:22 PM
hi everyone, here is my Technomage Wip.

11 November 2010, 11:29 PM
@denis-artist Some impressive art you got there. I like it.

Finished with the mesh. 3000 tris precisely. Unfortunately not enought for design I had in mind.

11 November 2010, 11:53 PM
Hi everyone, first time participant. Here is my concept for a technomage, I went for a sort of mix between steampunk mech, cowboy, mage and demon.

Becoming a technomage in my universe is preceeded by an extremely harsh initiation, where aspirants are required to remove their eyes, an arm, and carve a hole in their chest, all the while remaining conscious. Survivors are subsequently outfitted with a chest cage and a mechanical arm equipped with a gun of their choice. Because magic is hard to control and charging a spell takes a long time (during which the mage uses his gun for combat), they wear an elongated sleeve on their natural arm which hides any spells in preparation. Their exposed heart serves as a decoy to possible attackers: while instinctively appearing fragile and thus drawing attacks, it is actually surrounded by an invisible energy shield that absorbs energy from any dealt blows, cuts or magic surges and converts it into extra power for the mage.

I was following the discussion about Alexzavr's logo placement with great interest earlier, because as you can see, my character also has it on a spellbook (aside from on the playing card in his hat, which I fear will be too small to make out on the final model).

I'm considering changing his silhouette to be somewhat more cartoonish, to the one in the bottom middle. What do you guys think?

I'm also wondering about facial hair. I'm not really sold on the mustache, I'm considering bushy sideburns ( instead. Or nothing.

11 November 2010, 03:17 AM
Looking good Velkin, liking the depressed look it carries

Heres a update on mine, doesnt look like much change but I've been fixing edge flow in max and adding the wing membrane. Will get onto detailing the face and body tomorrow

11 November 2010, 03:44 AM
@Fat-Fish - Nice character! I like his proportions.
@Velkin - Cool model, I like the design. It should be fun to texture.

Here's an update on my technomage model, I started making a body and began extruding some armor pieces. It looks like I got carried away smoothing things out though, I've still got a lot of costume pieces to make and it's already over budget lol. Oops.

Looks like i'll be spending some time optimizing things, I do plan on adding more clothes ... :wip:

11 November 2010, 04:34 AM
Hi Everyone!

joining the team for the challenge.

I sure want to do a Warlord. but I try to do some shadow concept too.
I'm a bit without talent in drawing but i tried to complete some stuff.

tell me what you think?

11 November 2010, 04:55 AM
Alright so I think i'm done the sculpt, now on too the low poly model ;)

11 November 2010, 05:14 AM
Cassiopeia by blindsyte

She's a siamese twin if you can't tell. Please choose between A and B. I will do a little more exploration and then concept over the weekend based on your choices. Critiques are needed... Thank you.

11 November 2010, 05:44 AM
i like B more

11 November 2010, 08:23 AM
this is my update, so I thought my silhouette was . . . failure ? it just didn't give me "shadow" character so i scrap it up and give more shadow element,.
so I introduce you Razul.

Razul people are an exalted and pitiful, their destiny already doomed fall into darkness when their times come. They were once a devoted priest but in a dark age of endless war, where something good was nearly forgotten, the priest join the war by descend them self to Azariah pit where the shadows dwell. With this the Razul can dwell any shadow anywhere, that alone they able to assassinate, sabotage or gather critical information for the war general. Razul people also can solidify a shadow and shape it to whatever they wish, but they cannot maintain their own form, so the only thing that keep their human form is their one holy robe they used to wear and the Chalest sigil [CG society symbol] on their chest.

I try to model the robe which is the main part for my model and get as close as possible to my concept.

hope you guys enjoy.

11 November 2010, 09:09 AM
heres the base mesh from maya, jumping into zbrush now.

11 November 2010, 10:51 AM
A litele concept, i go create low poly mesh

11 November 2010, 10:59 AM
@MFTituS- Thanks for reply.
@VictorSantos- Thanks for your comment.

I'm thinking about building detailmesh first then retopology low polymesh on it and bake A.O map for diffuse texture.
Here is the screenshot of a little progress of my creatue. dont care too much about topology of top screenshot.(it's just a base mesh for sculpting.) Bottom one is WIP detail mesh screenshot.

11 November 2010, 11:11 AM
I had some time today to actually work on this a bit. Started over from scratch. Here is a new concept I created for a corrupted creature.

11 November 2010, 11:41 AM

11 November 2010, 02:07 PM

11 November 2010, 02:12 PM
Going in a completely different direction to my previous concept. Apologies for terrible drawing and scan again.

The stealth and quick strike made me think of snakes so i'm going for an assassin in a snake-suit. Gone for a mixture of cobra and coral snake (which matches the team colours). Venomous daggers along with crushing thighs helped by snake skin grip.

Everyone's is looking great so far.

11 November 2010, 02:31 PM
a little update of my Character. have sculpted the hair to check the silhouette of the whole concept..

still pretty rough, next will be fixing the topo, and for the hair as well (cross my finger)..

thisroomthatikeep ( - Thanks you like it...
lorez ( - yah , thats what i m planning to do.. but i still don't have idea of what kind of shader to use. i will be using maya, anyone have good sugession ?
AndreyAndre ( - Nice detail and great color key you have there.. inspiring work!
Velkin ( - your model looking great so far.. love that silhouette.
Jae-Keum - your design looking great in 3d , very cool concept.

11 November 2010, 03:02 PM
Thank you guys for feedback on my concept.I'm glad that you enjoyed it.
Jae-Keum - well done.

11 November 2010, 03:03 PM
This is my latest WIP. I did the girl mesh in zbrush, and the body needs to be optimized. I got the staff and spider with about 850 polys, which leaves me with 2150 for the girl. I might use some of those on the spiders joints.. thats it :) Halfway there

11 November 2010, 03:57 PM
Its a bit late but i think i will join in on this one, im rather new to modeling but i decided to take part in this since the topic is fun. Comments are appreciated. (

11 November 2010, 04:35 PM
Love your progress, guys :)
@Jae-keum Going really strong!
@Kingston Yours will be awesome once you get around to the fine details :)

I've been working a bit on elaborating some details on my design:

I've reduced the size of the fancy headdress. I'm thinking of this guy being something of a royal guard or the likes. Please let me know what you think :)

11 November 2010, 05:53 PM
Hi all,this is my Shadow sketch

11 November 2010, 06:12 PM (

Uploaded with (

KingstonZ-thanks for attention

11 November 2010, 07:03 PM
I'm a little late in the game, but here are some concepts for a Shadow class character that I worked on yesterday.

11 November 2010, 07:10 PM
hi all,this my shadow sketch

11 November 2010, 07:20 PM
Zoox - really cool critter :arteest:

11 November 2010, 08:33 PM
A quick rendition from me. Testing colour (whatever there is of it :))

I'm hoping to do most of the modeling this weekend... I'm still open to any suggestions of course :)

11 November 2010, 09:41 PM
Started modeling: (

11 November 2010, 10:05 PM
Finished with uvs

11 November 2010, 11:28 PM
shadow lalalala (

11 November 2010, 02:09 AM
I think I've finished my concept for my Warlord.

Only one thing that I'm not sure, do I make extra muscle or not.
I don't know if he make enough brutal?

I think that he will have no heads but only an helmet with glowing eyes.
tell me what do you think of the grey skin?

Tell me what you think please.

Good luck everyone

11 November 2010, 02:32 AM
this message was duplikate,sorry:hmm:

11 November 2010, 02:47 AM
i thought i'd represent CG Society this time around. i picked war general. here's a sketch... i told my self to stop painting today and start on the 3d so i stopped at this point.

11 November 2010, 05:46 AM
Awesome progress guys :)

a little update.

11 November 2010, 08:18 AM
modify my concept.....

start create my lowpoly model :thumbsup:

11 November 2010, 10:03 AM
Wip sketching. Will be donzieswith all my concepts by Saturday... 3 weeks left people! Sorry I had to go with A. B looked too tough, not techy enough.

11 November 2010, 04:03 PM
hello,this is my shadow concept.hope you like it :)

and there a rough sculpt i started

11 November 2010, 04:10 PM
Hi... english is horrible :-) so sorry..
and secondly this is my fast and easy sketch... :-P

11 November 2010, 05:45 PM
Sculpted the body...

Now starting the gear :wip:
And btw, how come all the other forums have got 40+ pages of wip by now and we've only got 11? Lets liven up, guys :D

11 November 2010, 06:34 PM
I'm in !
Here is my concept, I just hope to manage make it in 3000 tris !

11 November 2010, 06:51 PM
this is the weapon im making for shadow. some metal is wrapped with lather and used to stun,and if reversed it cuts the enemy with blade..

11 November 2010, 07:57 PM (

shanzou 40 pages shit -works like this forum ?Why?

11 November 2010, 08:56 PM
Now starting the gear :wip:
And btw, how come all the other forums have got 40+ pages of wip by now and we've only got 11? Lets liven up, guys :D


it's written nowhere on the front page about DW5. it's a GameArtisans host challenge.
Dominance Wa is classed inside mini challenge. a mini challenge with people all around the world!.

Continue to add people to join us. We need to make something bigger this year. We need to support each other with tricks.
Come on people we cna make it this year to the big position.

11 November 2010, 09:34 PM
Class: war lord
Name: Gor mon do

Also known as dragon lord, he cralw, walk and run beyond the orizont to found someting that most of people thoug was insane, a leyend, the old four dragon guide, those migthy creatures, hiddden from the chaos of war among mutants, mages, alchemist, warriors and many many others, had granted to Gor-mon-do the power to move mountains and clear the sky using only his fist, the legend says that the dragon lord can burn entire armys alive with his fire breath, but no one never survive to confirm this story. ( ( (

Some more wip, i know im suck at this. .. but i have to try, 2800 tris and ten days to the dead line. uffff lot of things to do.

11 November 2010, 10:59 PM
Hi everyone, first time participant. Mainly entering for the experience, as my skills are quite limited and I probably won't even finish in time. I'll be doing a technomage. My concept is a mix between a cowboy, a wizard, a demon and a steampunk cyborg.

My technomages are subjected to an extremely harsh initiation ritual, where they are required to remove an arm, their eyes and carve a hole in their chest, all the while remaining conscious. This ritual can only be survived after years of meditation practice, and even then only the strongest make it. They are subsequently outfitted with a chest cage and mechanical arm with a gun of their choice. Their exposed heart functions as a decoy, instinctively drawing attacks. However, the chest cage surrounds it with a invisible barrier, absorbing the energy from blows, gunshots and surges of magic, thus empowering the mage. Because spells require a long preparation time, the mage's natural hand is obscured by an elongated sleeve which hides the spell type and moment of casting.

I will probably go for a more stylized silhouette (the bottom middle one). I'm also not quite happy with the head yet, not sold on the mustache, for example. Will post some more sketches later.

11 November 2010, 01:47 AM
modify my concept..... :wip:

11 November 2010, 01:55 AM
Hello everyone
I have updated my sketch

11 November 2010, 03:02 AM
I'm tempted to try to integrate the logo and branding into my character a little more, and I've seen some very effective examples of this in other forums, specifically the polycount head on one of the 3d submissions in a previous competition. I was thinking of just color branding a uniform, and then somehow integrating the design of the logo into some of her gear. What do you think? :d

11 November 2010, 03:31 AM
@blindsyte: it would be great to see a 3d version of the logo, lots of weapons and mecha gear can be done with it
crown, shoulder proteccion maybe some kind of shield
blade kind weapons im not sure its late at night to think :p

11 November 2010, 04:26 AM
i am deciding against using the logo in the geometry. it would take up too many tris... ;)

11 November 2010, 06:57 AM
Nice Works

I Make a Color Test on Lowpoly, Leak repair and detail Painting with logo. (


11 November 2010, 10:48 AM
I built off my zsphere concept big time. I took away the big spider legs coming out of his back. Made polymeshes 3d and sculpted in detail for retopo later.

11 November 2010, 12:15 PM
I got a question: If you cant see the legs and feet under the skirt, do I still have to model them?

11 November 2010, 01:33 PM
It's best if you don't model anything which won't be seen "in-game". It would just be a waste of polygons then :)

11 November 2010, 02:32 PM
It's best if you don't model anything which won't be seen "in-game". It would just be a waste of polygons then :)

Thanks for the reply, then i will concentrate on more details in other places

11 November 2010, 03:07 PM
@MichaelLeprich -looking good , how is poly count? lots of detail there
@blindsyte -carefull with your count, just finished my mesh, i had a good budget but that 3000 goes real fast.heards and hands are a big trap. good thing you ditched the one with the wheels.
@Jae-Keum- looking good cant wait to see it done.
@AndreyAndre -great painting but time is running out fast.dont get caught up.
@liviuberechet- loved your concept. still waiting to see a mesh, any wip to post?
@Velkin greta silouette. i had to change my design as well a bit to fit in 3000
@KingstonZ -not sure about shaders yet maya, unreal or unity perhaps. might use the Brice Vandemoortele shader or roll my own. glow is hard and he did it well.

here is my mesh with some light texture work from my sketch. testing my uvs.
looks like i will have a 512X512 for guns 512X512 for coat and 512X1024 for body.
still working on what shaders to use. might work on one this week from other cgfx/hlsl i have done. but glow is hard to do.

11 November 2010, 03:59 PM (

Uploaded with (

11 November 2010, 06:24 PM
update here, got the mesh done at 2998 tris. working on unwrapping at this point.

11 November 2010, 06:24 PM

This is a lowpoly. needs some polishing and legs but the shape is here :)

2184 triangles

11 November 2010, 06:59 PM
Going good, Shanzou! :)

I've sculpted the armour, now off to max to retopologise it in high-poly, then low-poly on top of that :wip::wip::wip: I've decided to try and do this properly, so I can get a higher poly model out of it sometime in the future :)

The clothy bits, as well as shoes and gloves I'm going to sculpt last. I'm a bit sick of sculpting for the moment :surprised I've also decided to get rid of the pointles spoke things from the back of his helmet. As pretty as they look, they're just way too impractical :hmm:

11 November 2010, 07:21 PM
sculpt looks nice Twi! you taking it seriousily. very good:) i cant go so far cause im really bad at texturing, so need to learn on the fly..

11 November 2010, 07:51 PM
I haven't been modeling that long ,just following the odd tutorial and that.
This is kind of a mock up of how its going to look,needs alot more detail added, im thinking of ditching the power cables as they take way to many polygons,which could be used in other places.

and also a quick concept i did...

11 November 2010, 08:40 PM
Hi all,this is my lowpoly model

11 November 2010, 08:46 PM
I got a bit of a late start with this, but this is my concept for a technomage along with the model about 3 hours in. Any feedback is good feedback! Lemme know what you think!
(Also, help with getting images to post please?)

11 November 2010, 09:26 PM
... im really bad at texturing...
Why do you think I'm relying so heavily on a good AO map? :D

11 November 2010, 09:28 PM
Hi great works everyone,

I ve finally done with the retopo stage with 2999 polygon count.. 3000 polygon budget is really challenging ..especially for the hair. next i will start working the UVs, and go back to sculpt more details.. then textureing.

Twi- looking good so far. look forward for your update... your color test look great too
lorez- thanks for the shader info. think i need to do some research on them soon.
DBriggs ( like the detail of his head and chest.
shanzou ( - interesting concept and you still have polygon budget ..
iluvcoffee ( - hey cool concept, you did it pretty fast for 3 hours of work.
yeus ( - female shadow seems great ideas...
devileater ( Very nice concept , look forward for the 3d
Splinter ( personally i like the third row, second last that big guy's out fit.. maybe i will make him skinny to show more skillful.
AG3D ( - concept looking great the second pose is cool.
levin ( - your war general looks really strong, love the mix culture look of the armor design.

11 November 2010, 09:34 PM
tis is my attempt to texture the mask.i must say this isnt what i wanna:hmm:

diffuse (shadeless)

with scne lights:

i just cant get charp spec..

11 November 2010, 10:39 PM
Looking good guys! Keep it up!

11 November 2010, 12:13 AM
@lorez: good thing you mentioned the polycount again, was sure it would be alright but forgot to calculate the mirrored faces in, had to do some remodeling and now its within the 3000 polys.

I think i will start to map the uvs this weekend. hopefully it works as I want it to^^ (

11 November 2010, 12:21 AM
Hi people some amazing work here!

Going to throw my idea out there for the shadow category, early days yet. I think he needs more 'teching' up to fit in the dominance universe. but i'll explore that in sculpt.

11 November 2010, 01:10 AM
@MichaelLeprich -looks good. right on.
@KingstonZ -nice realization of the mesh. too bad your short poly for a weapon. istarted stealing from the hands and face for mine.

looks like i might go unreal for my screen shots.
started working on a cgfx shader for maya. i wanted a real glow.
could only get that with a second pass. maya does not support second pass realtime shaders.
oops forgot.
marmoset would be nice buts its 50$ now. UDk is free. and we all know udk looks great.

11 November 2010, 03:47 AM
Here is my first pass of modeling.

11 November 2010, 04:42 AM
Step 3. Texturing Final. :) (

11 November 2010, 05:39 AM
Here's an update on my Technomage character. I reduced her poly count a lot since last time and modelled the costume parts. It all managed to fit in the limit but she is a bit blocky. I'll fix a few things then move on to unwrapping.

11 November 2010, 08:28 AM
begin modeling and continue to do the detail design

11 November 2010, 09:35 AM
Step 3. Texturing Final. :) (

i must say that no normal maps is allowed..

11 November 2010, 11:55 AM
this is from zbrush high poly, i become with maps rendern but not with normalmap.
And this is one of mine first Color charakter.

11 November 2010, 12:32 PM
Woah! pretty good stuff people!

Update! I'm finishing the modeling, now I got 2975 tris so... I gotta find out wich weapon should have but I have to reduce the tri-count at least to 2900... (

I hope you like it and any suggestion or critic is very welcome guys!


11 November 2010, 01:39 PM
Wow, Lots of really nice ideas!!

@jvaldes liking the model lots, the armour and hair is cool

@michaelleprich nice mix of tech in the model

@commonkarl like the fort style character lots.

As I said lots of cool designs :wip:

Well designed a sword weapon for her, she will have 1 in each hand and also finally started modeling her, well here is the ZSphere version of her:

11 November 2010, 03:31 PM
Hi blocked out the organic parts for my little dude. Going to go on and plan the design of his leg and weapons.

11 November 2010, 03:58 PM
final concept / start model shadow-girl

11 November 2010, 04:59 PM
@MichaelLeprich, ( Great to know about another blender user at this war!! by any chance do you have an idea if BGE can do glow effects on some areas painted with a bitmap?

11 November 2010, 05:27 PM
im also using blender:D
my udated mesh.ready for uvmapping:

Monawa your modeling is very delicate,i like it alot

11 November 2010, 06:08 PM
@MichaelLeprich, ( Great to know about another blender user at this war!! by any chance do you have an idea if BGE can do glow effects on some areas painted with a bitmap?

sorry i dont know, Im rather new to this whole modeling and texturing thing.

11 November 2010, 06:11 PM
I think im done with unwrapping the model, first time i unwrapped something more complex. (

11 November 2010, 07:03 PM
Updated the sculpt a bit more. I have a lot more to add! Perhaps I just need to stop sleeping to get this where I want it to be.


11 November 2010, 07:35 PM
You Rock guys! Just want to cheer ;)

I have some jobs to finish then jump in again to finish my texturing.

11 November 2010, 07:53 PM
Hi all,This is my updated design

11 November 2010, 09:18 PM
Everyone seems to be doing good :)

Here's the start of my model. Starting to have the overall shape I'm after. 1698 tris at this point, so should be enough left for the details. Not too sure about the claws for weapon yet, have to think about that, and the earkindofthings as well. Hope I can finish this in two weeks :x time goes by too fast.

11 November 2010, 09:21 PM
my other post never appeared so here i am again with a better wip, im fairly new to modeling, so its quite an achievement..

im working on the left side and then going to mirror it over.

11 November 2010, 10:12 PM
shanzou ( - keep it up... the texture test looks ok!.
MichaelLeprich ( - looks cool... you reminds me too to check my model's poly count.
marc-austin ( frog version of shadow is very different approach .. interesting!
lorez ( - great reminder, i may check if there is some polys at the back of his head and make him a earlier plan was using his hair as weapon...
JValdes ( - looking good .. like her helmet and the tail.
VictorSantos ( - looking great so far.. a weapon for him will be much better..
MichaelLeprich ( - think you could use more of the UV space...there are some empty space there... stack some of the same uv shell, and scale up some of them . keep up.
DBriggs ( - looking really cool so far.

Some update at my side:

:Unwrap UVs done, but haven't place them in a page yet.. still deciding to use 1x 1024, or 3 page of texture... need to plan it carefully for the hair. but good thing is i can go back to zbrush to bring him to higher level of details.

get back to Zbrush , break all the parts to different subtools, try to get all the fine detail done by tomorrow.. then start work on the textures.. time is running out .

The body, head, and the belt area's details level is done ... the rest are still sub level 4. I can't way for all to be done, and i have tired alittle A.O. test (my 1st time in this work flow).. i like the result alot... and i have tried to add a sketch material to my model.. and the shader cavity + my AO map have a really good result!. need to work away for it.

11 November 2010, 11:02 PM
KingstonZ ( Thanks for the interest. I was thinking along the lines of small and silent and deadly.

A double post here with the cyber leg design and the execution bellow. The leg is 834 tris at the mo.

Will work on his sniper bow dart weapon next.

11 November 2010, 11:08 PM
It's my next step in the development of character. This is mid-poly model.

11 November 2010, 01:01 AM
thx for your comment KingstonZ, i redid the UVMap with your suggestions in mind. (

@denis-artist: just WOW :bowdown:

11 November 2010, 03:50 AM
I've been a long time lurker, but this is my first post. Since I have learned pretty much everything I know about CG from the CG Society, I thought I would give back by joining the fray on CG Society's side in the Dominance War.

There have been a lot of great entries so far. I hope I will be able to compete.

I decided to take a stab at the "Shadow" class. My vision is a sci-fi scout who sneaks behind enemy lines to paint targets for UAVs that are ever-vigilant.

So far, I have settled on a face for the character and have modeled a base mesh that lacks any armor. The mesh is all ready way over the triangle budget, partly because I went ahead and modeled superfluous details like individual toes. Still the face, back, and arms will have to be made more efficiently.

I have also begun to block in the armor in photoshop. I have been focusing mainly on general forms, drawing a lot of my inspiration from titles like Metal Gear Solid and Starcraft series. I will likely spend another day on this before moving on to actually modeling the armor.

turntable (

Critiques and paint-overs are greatly appreciated. As this is the first time I have undertaken a project like this, I am having difficulty setting appropriate timetables. Any advice in this regard would be great as well.

11 November 2010, 05:18 AM
denis-artist (отличный дизайн и модель, такая веШ и на основном доминансе бы в 10 ку вышла ;) однако что будешь делать с полигонами? их вить там сейчас явно больше 3000 тысяч

11 November 2010, 08:00 AM
@lorez: Thanks for comment
@KingstonZ: Your Baked A.O looks great.
@denis-artist: your Hard surface modeling looks really solid.
@Twi: Thanks for comment.

I put more detail on my Zbrush model ....attached screenshots below.


11 November 2010, 09:09 AM
Jae-keum - your character design is very interesting (especially face)/ But I think you should try to work more on the cloth (it not look like the real cloth ). And you should try make design patterns on the cloth betеer than now - it's just my opinion.
Alexzavr - I wrote -it's just mid-poly, for zbrush. But maybe not all part of the middle-poly will make a lo-poly:(. But I try it.

11 November 2010, 12:24 PM
@KingstonZ - thanks buddy, yeah I'm still working on the weapon. You are making a stunning work dude, keep it up!

@Jae-Keum - Awesome sculpting! Looking forward to see the next step :D

I got a question, Should I put the flag into the main UVs or with the platform? (

11 November 2010, 02:43 PM
Great work everyone!

@Jae-Keum very cool!!!

Here is the first Moarmoset lowpoly render. (

11 November 2010, 04:02 PM
heres the body sculpt wip for my technomage:

base mesh from maya into zbrush:

anatomy block in with claytubes:

cleaned up body sculpt:

11 November 2010, 05:16 PM

I decided to do a sword but I'm still wondering if the flag have to be in the same texture map of the rest of the scene (excluding the floor), because I don't know if they will consider the flag as an item of the character.

Any idea?

Tris: 3000. (

11 November 2010, 06:27 PM
VictorSantos: According to the rules "If a pedestal is added, it must contain no objects that character can pick up and use." So I think they would assume the character can pick up the flag, so it would be an accessory? Model is looking good :)

11 November 2010, 06:35 PM
Have had a few days away from this, but now getting back into it, starting to define some anatomy, hope to finish the detail and lowpoly this week. Now to make teeth in Max.

11 November 2010, 06:43 PM
VictorSantos: According to the rules "If a pedestal is added, it must contain no objects that character can pick up and use." So I think they would assume the character can pick up the flag, so it would be an accessory? Model is looking good :)

Yeah, I think you're right I will include the flag, and thank you I'm very happy with the modeling now I have to make a stunning texture :D

@Fat-Fish - Your model is looking pretty good dude, keep it up!

11 November 2010, 08:59 PM
Finally got around to finishing the model. Time to layout the UV's and then sculpt the arms in zbrush for a more organic look. I normally don't like making robots but this one was really fun to make once I finally nailed down the concept. If anything my horizons have been broadened, and that's the whole point of this challenge right? :beer:

11 November 2010, 09:56 PM
texturing update.some color textures. (

11 November 2010, 10:40 PM
Update Time! (

11 November 2010, 12:31 AM
Added some teeth in Max and brought then back into zbrush, going for the sabre tooth look, with other small razor sharp teeth and a beak in the middle of the top teeth. Might have it so that the jaw is just bare bone and teeth, but thats something to think of with textures down the line.

@VictorSantos: Cheers! I wish I was as far along as you...I'm very jealous, looking forward to see the textures after that nice unwrap

11 November 2010, 03:01 AM
Kingstonz: PRO as expected from FZD lecture ! I wish I can learn from you alot ! btw how's eric ?
denis-artist: your hardsurface look awesome
Jae-Keum: sick gory work but yet it still look great !
Tomberry: it looks great but my comment is, I still didnt like ur proportion the upper body looks bulky but the lower part looks slim like it was made for agile or something, somehow it defeat the whole purpose of your model, i think =D
Fat-Fish: cool head !
VictorSantos: at this point your model looks great, good proportions, but it still seems "naked" no armor, it just seems doesn't look fierce for a war general, I think =D

CMIIW *peace

finally im done with modeling and unwrapping but i didn't wanna rush on the detail and yet still im not satisfied with it any opinion ?

btw gotta ask, what do they look on this challenge ? is it the design ? the modeling technique ? or how nice the model topology ? or something else ? or everything was included ?

11 November 2010, 03:32 AM
Alright got the low poly model made :) might tweak it abit more but i'm really happy with how smooth I was able to keep it with the low poly count :) he's sitting at 2994 tris right now. now on too UV unwrapping ;)

harlequin02:btw gotta ask, what do they look on this challenge ? is it the design ? the modeling technique ? or how nice the model topology ? or something else ? or everything was included ?

They pretty much look at everything

Jae-Keum: awesome sculpt, really loving how its coming together!!!

11 November 2010, 04:24 AM
Hi all guys.
I'm new to CGSociety, although I've been visiting it for years.
I'm Juan from Canary Islands, Spain.
Hope you don't mind if I try to represent this great forum in Dominance War.
Still working on it, 2112 tris so far.
I'm thinking about modeling his ribs bones and show them in that hole in his abdomen.
Hope receiving some crits. Lots of great works here.
Good luck to all!, and sorry about my bad english.

11 November 2010, 04:42 AM
Just noticed that the pre dom challenge started a couple weeks ago, so im really late to the game, but I'm going to try to finish a techno mage as soon as possible. Going to be a race, but hopefully a fun one.

Here's a sketch.

Im going to try to mirror the CG society dragons on the right arm if i can find a way to use my polys wisely. Logo will also be integrated in fx cards ( i think?) I'll see more when i start sketching in maya and zbrush.

11 November 2010, 09:39 AM
Almost done with my high poly. Just need to add a few more subtools and sculpt the bones.

Then I will make a low poly.

11 November 2010, 09:47 AM

11 November 2010, 01:19 PM
Hi all

I get a bit late to the competition, hope have enought time to finish this proyect. I dont usually write on forums, much work on home and not much time to get trought here, but allways love CGsociety, and have some portfolio here.

Want to start this pre-dominance war with a female Technomage from other planet, want to mix some Aztec-Indian with technologic schematic.

I see there are lot of level around here, im a bit afraid of that, should be a hard work to get that nice styles

Hope you like the concept

11 November 2010, 02:44 PM
About time I posted some progress again :) Low-poly is done after a substantial amount of fiddling around, now off to UVs...

And by the way, here's the high-poly at its finest now :)

Sorry for the long post :blush:

11 November 2010, 03:28 PM
@Harlequin - Thanks dude, yeah I will try to armor him with the texture because now I got it with 3000 tris total with the flag and all that stuff.

@Twi - Pretty good work with the modeling!

@FatFish - hahah thank you, you're making a great work too, I got an update with the texturing, I'm with the color base for now.

____ (

Uploaded with (

11 November 2010, 03:45 PM
another texturing update.alpha maps gone crazy in blender:D (

11 November 2010, 07:06 PM

Uploaded with [url=""] (

11 November 2010, 07:12 PM
What's up everyone? I am here yet again to participate in the DW. Here is the start of my wip.

My submission is going to be a technomage. The wooden artists models will ride on a steam powered grandfather clock that can pause, rewind, or freeze time. The Wooden art model soldiers direct the clock where to go and tell it when to fire the flame thrower which exits out of an old record player pipe. It's all connected with brass, wood, and leather.