View Full Version : Changing Bone Offsets to match previous skeleton?

11 November 2010, 03:22 PM
Hey All-

Not sure if this actually can be done, but if it can, figured this was the place to ask! I'm trying to match a skeleton in 3ds Max 2011 to a motion capture skeleton. The problem is that the mo-cap skeleton is for a segmented model and I need to match the offsets of the new skeleton with the old segmented skeleton. I've been playing around with bones versus CAT and so far the bones seem the most versatile. I want to avoid using objects as bones, mostly since they don't behave quite the same- but will if I have to. Any ideas?


CGTalk Moderation
11 November 2010, 03:22 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.