View Full Version : Bones character node problem
11 November 2010, 10:09 PM
I have created a rig using bones and need to export the rig and geometry into another scene. I remember in Max 2007 there was an option to create a character node. This allowed me to export as a chr. file. Im on max 2009 and cannot find this option anywhere. Does any one have any suggestions as to how i can export the rig. Your help is appreciated.