View Full Version : particles intersecting

11-04-2010, 10:26 AM

I made this animation ( but kept running in to the problem that the post-it particles were intersecting all the time, so I had to come in and manually paint out(using delete selected particles) the problem areas in close-up. Is there a way to test if these particles are intersecting? Considering they're all the same mesh, by using their position, rotation and size you should be able to calculate this, right?


11-04-2010, 12:52 PM
Really cool animation dude! About the intersections - it's gonna be very heavy detecting these intersections. You can either fake it with the tolerance distances, like in Position object, or actually collide them with PhysX.

11-04-2010, 01:43 PM
Great spot! I love the SpinAward one as well!
I think deleting by hand is the most convenient way here indeed without using any additional plugins.

CGTalk Moderation
11-04-2010, 01:43 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.