I have created clusters for the eye lids of my character. I have weighted them so that the eye lids are proportionate when they open and close. I have set driven keys for the eye lids. I have parented the cluster to the highest point of the rig which would be the skull joint.
Problem is when i move the character from its default set position and then use my set driven keys to move the eye lids they begin to pull back to its original position. so you get this nasty deformed stretched eye lid. any idea what im missing here?