View Full Version : Travis Howe; 2010 Character Animation Reel
11 November 2010, 05:01 PM
I've recently put together a pass on my Character Animation Reel. I am currently working on a dialogue -- something I know is lacking from this reel.
Thank you so much for any thoughts and critiques you might have to offer.
11 November 2010, 07:07 PM
Nice reel. love the animal anims. really nice. Last clip is hilarious....great work :)
11 November 2010, 08:10 PM
Thanks, Nick! I took a look at your reel. It's AMAZING!
11 November 2010, 09:36 PM
11 November 2010, 09:56 PM
Thank you Milicko. Beautiful renders in your portfolio!
11 November 2010, 05:15 AM
agreed great reel man, I like the animation with the guy with the green hair, as he hanging onto the string while it move down stairs, to me that displays a lot of character, the only thing is I think the beginning animation was a bit to long, to start the reel off, maybe cut some of the beginning part of that animation to shorten it by a few seconds, other than that good stuff man
11 November 2010, 05:20 AM
Nice work man, really solid game pieces. I would remove some of the AM exercise/earlier pieces, your other pieces can hold up there just fine.
Keep up the creature work man, really great to see!
11 November 2010, 05:14 PM
Great work buddy! I love the variety of Dreamworks style character stuff, game action, and creature animation. Someone give this man a job!
11 November 2010, 10:05 PM
Very nice, Travis! There are some great pieces on here. You can probably lose the ball dude bouncing across the fence-- it only lengthens it without really adding much. But either way, fantastic work. You should have no problem finding a job.
11 November 2010, 07:33 AM
Thanks all for your very kind thoughts and remarks! More to come!
11 November 2010, 08:57 AM
Very cool reel! But I too would remove the ball bouncing on the fence. You show some good timing in other pieces so it doesn't add that much to your reel. Quality over quantity right? :)
But really impressive work!
On a less important note, I think the blue burning letterbox effect is distracting the viewers eye away from the reel itself. Keep in mind that this is a very small thing, but I don't see the point in having it there.
But good job Travis, very inspiring!
11 November 2010, 10:06 AM
You've got great anim skills!!
...agree with kaleidoscope about the blue frame at start..no need at all..
Great work overall!!
11 November 2010, 06:31 PM
Yes indeed, I do have a job.
There's also "lots of content from which I can pick and choose" already, this is simply a reel cut together of my favorite work. I am planning to cut together a game-only reel eventually, it's just not high on my priorities. This is more of a show-reel than a demo reel (but feel free to contact me, regardless ;) )
Thanks for the kind thoughts and useful notes, all!
11 November 2010, 06:33 PM
@Sam, ha! he HAS a job, its helping feed his baby good sir! :)
Great reel trav, glad to see the short film clips mixed with in-game, i think when/if you have more short film shots, id start taking out more and more older game stuff, only because I know your reel could be all character/dialogue/acting stuff and you'd be shopping yourself as a solid animator without having to prove "game".
Or do like vet animators do, have a film/acting reel and a game reel. but obviously thats farther down the road when you have a lot more content to pick and choose.
11 November 2010, 01:00 PM
Excellent reel Travis.
I am in awe :). I especially loved the detail of animation in the big & heavy characters, they had a very life-like sense of weight to their movement and I feel this is something character animators don't show enough of in their reels, good job!
11 November 2010, 02:59 PM
11 November 2010, 07:24 AM
cool man that is cool every thing from timing to weight to overlapping
my character animation demo reel
my web site
11 November 2010, 08:28 PM
I know I'm dredging this up from the distant past, but awesome reel! Nice weight, especially in the rope shot. Really looking forward to your dialogue piece :)
11 November 2010, 08:28 PM
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