View Full Version : Fine tunning lighting with MR for batch Renders

10 October 2010, 04:30 AM
Hey Yall,

I am needing to fine tune my lighting so my frame render times during a batch render are minimal. I am lighting a indoor kitchen scene. Glass, metals and hard surfaces exists. As of now I have GI with an HDRI Dome and Irradiance particles.

I am having a hard time stomaching an 11-15 min render for each frame. Should I scrap Irradiance Particles and go with FG and cache the map?

This is my first big animation so I am struggling trying to fine tune my render times any help would be nice.

Thank You,

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10 October 2010, 04:30 AM
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