I am needing to fine tune my lighting so my frame render times during a batch render are minimal. I am lighting a indoor kitchen scene. Glass, metals and hard surfaces exists. As of now I have GI with an HDRI Dome and Irradiance particles.
I am having a hard time stomaching an 11-15 min render for each frame. Should I scrap Irradiance Particles and go with FG and cache the map?
This is my first big animation so I am struggling trying to fine tune my render times any help would be nice.