View Full Version : Generating models

10 October 2010, 11:13 AM
I want to be able to generate models, that I would have created earlier, at the push of a button.

At the moment, after creating the model, I've been talking the infomation from the listener but it seems a bit long winded.What would be the proper way to do this?


10 October 2010, 12:59 PM
Take a look for "scripted geometry plugin" in maxscript help.
It shows how to create new primitive object.

If you won't it be parametric, but just load earlier created object you can try other way.
For simple objects you can read it's vert, faces, uvw arrays and paste it into your script.
Then create new node and use setMesh to apply verts, faces...

For more complicated objects you can save them to files, and load when needed.

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10 October 2010, 12:59 PM
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