Ive been trying this for so long, gave up, and now I am coming back to it.
So heres whats going on...
I am trying to render a normal map from a low poly asteroid to be used for LOD in this game.
I managed to make a height map, texture map, and cleaned up the UV's. But I still cannot make a normal map..
Tried render to texture with the output set to Normalsmap, 512x512.
I don't understand what the target map slot does, when I change it to anything nothing happens.
If anyone can help me out, I really need it. THANK YOUUU