When I rotate my character with the global control the character's arms and legs skew.
I've deleted the curve, the ik spline handle, the expression controlling the twist, the clusters, everything, and it's still happening.
I even deleted the joints. :/
Tried everything I can think of and am 100% stumped as to why this is happening. Tried chucking parent constraints (or just plain parenting) all over the place without luck.
Rotate it 180 degrees and the legs are crossed!
I'd really appreciate any help at all, because currently until this is fixed, all my rigs will end up not being able to rotate. They can scale and translate.