I know this sounds like a question that's been asked before, but i can assure you that i'm not asking for a simple "how to model the human body" type quesition, i know how to do that. I'm just curious how most of you start off in creating the male human figure, musculature and all, topology intact. I've made a few attempts at it, however i could never really get it to look right, or more accurately, i can never get my animations to move right. I'm sure it's because i never payed any attention in making my model as quad friendly as possible, and paid for it dearly.
I've looked at techniques done by bay raitt and his style is crazy! i just am in awe at how he knows where each verticies or edge loops are supposed to go to achieve what he wants to achieve.
So basically, i'm after the techinical side of how to model the male human figure, not just modelling for the hell of it, but modelling a physically correct, fully animatable muscle man figure with proper topology, muscle system, and with as many well planned quads as possible. Any tips on this or any TUTORIALS that you can point me to would really be much appreciated. All i seem to find are tutorials on how to make the female figure, which i dont mind, but i already know how to do that.
Thanks in advance