View Full Version : vehicle: Someone stop me!!!(Huey)


RmachucaA
10 October 2003, 06:10 AM
UH-1C Huey, vietnam era. 2400 Triangles. Modeling is almost finished. Time it took to get to this point, 6 hours, using Softimage.

http://www.rmachuca.citymax.com/i//UH-1C_wip2.jpg

RmachucaA
10 October 2003, 06:58 AM
ok, now its up to 2800 triangles.

http://www.rmachuca.citymax.com/i//UH-1C_wip3.jpg

comment and critizie away!

fisha80
10 October 2003, 07:30 AM
sweet, nice detail for that low count, but you know the drill.....wire please:D

ShortFuseNZ
10 October 2003, 08:18 AM
Damn man thats a great model for that poly count, nice job. Yeah wire please :)

Warhawk
10 October 2003, 09:01 AM
That is some really nice modeling . I love helicopters . I would like to see some wires too . Keep it up .

Raman
10 October 2003, 10:11 AM
Excellent model. Did you model the windows separately or are they just textured differently? Is this for a specific game engine or portfolio work?

As I said: kickazz model! Now show us a wire!

RmachucaA
10 October 2003, 02:45 PM
the windows use to form part of the main fuselage.

http://www.rmachuca.citymax.com/i//UH-1C_wip4.JPG

RmachucaA
10 October 2003, 07:07 PM
update:

http://www.rmachuca.citymax.com/i//UH-1C_wip6.jpg

zworp
10 October 2003, 09:38 PM
if it's going to be realtime rendered you could improve the mesh alot, no intersection polys and such....

dudeguy
10 October 2003, 03:30 AM
Why stop you? It's looking awesome, lovely detail for such a low count, can't wait to see this fully textured.

BurrowingDuck
10 October 2003, 05:33 AM
best. poly use. ever. that's all i can say

RmachucaA
10 October 2003, 05:59 AM
THNKS! for the comments!!!

http://www.rmachuca.citymax.com/i//UH-1C_wip9.jpg

http://www.rmachuca.citymax.com/i//UH-1C_wip10.jpg

my first time doing weathered textures, so bare with me plz.

Optigon-cg
10 October 2003, 07:02 AM
Nice looking model. I would suggest that you weather it up more.
It needs an overall grime map as well as the small wearing that you've already painted. Experiment with a rendered cloud overlay with low opacity if you're using Photoshop. Also, the streaks need a bit of noise and color variation. Definately some rust color.

Keep it up!

nullUser
10 October 2003, 11:23 PM
modelling is great. textures could use work, looks like a kitset model paint job rather then a chopper that is used everyday to transport stuff and take general everyday abuse.

i guess your not finished texturing yet, but the boundry areas between textures such as between the windows and body look like they havn't been addressed yet.

RmachucaA
10 October 2003, 12:24 AM
im working on the textures as we speak.

roosterjm2002
10 October 2003, 03:20 AM
is c4d ok for poly modeling??? ive heard alot of bad things, although you have done a quite amazing job...

RmachucaA
10 October 2003, 03:49 AM
I use XSI|Softimage

roosterjm2002
10 October 2003, 05:21 AM
my brain said softimage, but my fingers typed c4d...thats what i meant...

RmachucaA
10 October 2003, 05:55 AM
lol, that happens to me too.

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