it makes a line of code for each finger. here is one of the lines.
catch (`setAttr "badassguyB:l_hand_ctrl.pinky_cup" 0`);
then theres one per finger, (index_cup etc.)
NOW what I want to do is apply this pose to the current badassguy I have selected, be it B, C, D or so on.
Is there a way to apply this pose to whatever is selected, instead of limiting it to the character is was created on?
This script saves poses for single characters. Im populating a scene with many different characters all using the same rig. The names change from A to B to C etc. Id like to be able to apply the pose to whatever character I have selected I was thinking all I would do is change badassguyB to "." and it would do it, but honestly when it comes to MEL I know next to nothing....but Im learning!
What I want ideally is to apply the pose to whatever control is selected, on whichever baddassguy i have selected.
hope this makes sense...