View Full Version : Tessalating a model

10 October 2010, 09:53 PM

So I have model that is nice and smooth etc But im wanting to make a variation of this that has a tessalated surface, to give it a more aggressive apperace, almost like it has been chiseled out of stone. I have a tried using the tessalation modifier but that just wen crazy. I have also tried the optimize modifier which kinda works but the results are a bit hit and miss, either it has very little effect or too much.

Is there a way I could acheive this tesslated look without modeling the whole object again?

Ohh and im using 3ds max 2010

Thanks for any suggestions.

10 October 2010, 10:25 PM
If you want stone material, try procedural approach like in this vid:

CGTalk Moderation
10 October 2010, 10:25 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.