Animation #1: Facial animation of the Evil Pope (http://www.youtube.com/watch?v=2d9_S88yAwU&feature=player_embedded)
Animation #2: The War Room brought to life (http://www.youtube.com/watch?v=bgZSHvP2UgI&feature=player_embedded)
What I think is really cool here, is that I can push the animation pretty far, with bending arms and changing facial expressions and camera angles and such, while if you stop the animation at any moment, it still looks entirely like a 2D drawing.
For those interested in this technique: more background and images and such on how this was made can be found on my blog (http://blog.oogst3d.net/).
For those who don't know how camera mapping works, here's a little explanatory scheme:
These little videos of course only work because they are based on cool 2D drawings. These were made by Marlies Barends (http://www.worksofheart.nl/) and Roderick Leeuwenhart (http://www.captainaugust.com/the-war-room-1). Thanks folks for letting me use that cool work! :)
I'm thinking of trying this technique on a little real-time 3D game environment prototype next, but it will be a while before I have that ready, and I'm still looking for a concept artist to make that with. :)