LC #42 Pipers Alley

View Full Version : Car modelling

10-05-2003, 06:50 PM
I'm working on a car using the same technique as this tutorial:

I'm kind of new, so i wonder if i have to place the spline points in some special order or something? Or can i just place them where i want them? And, can i use the Bezier spline?

10-06-2003, 08:47 PM
Looks like a great tutorial!

If I see correctly the splines are only used as reference and the final surface is built with polygons and a meshsmooth modifier(subdivisions). This means that you can place the points on the splines where you want them, as long as the spline has a fluid shape.

You can indeed use the normal Bezier splines, I wouldn't try using NURBS curves or anything.

10-08-2003, 02:25 PM
Thank you! :)

10-16-2003, 01:52 PM
Nice tutorial! :thumbsup:

10-30-2003, 05:45 AM
here a pic
and heres the link (http://)

11-01-2003, 04:20 PM
:applause: :applause:

Very good~~~~I like it very much...

By the way,I like racing sports,and I know the two Chinese words on that page...;)

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