View Full Version : Selecting an individual edge of an object using C++

10 October 2010, 08:43 AM

Can anyone tell me if there is a way to select an individual edge of an object (2D plane), possibly using MSelectionList?


Robert Bateman
10 October 2010, 05:04 PM
Your question is a little vague. The only 2D planes I can think of in Maya are 2D nurbs planes defined in trim space of a 3D nurbs surface. AFAIK, there is no way to select isoparms from the API. Do you mean the 3D plane/sketchPlane nodes? Or something else entirely? You might find the forum a little more helpful if you define exactly what 'object' is.... ;)

10 October 2010, 08:01 AM
Hi, thanks for the roeply.

I've been advised by my tutor that theres a little more learning to be done on my part before I attempt anything that I've mentioned. Perhaps I'm jumping the gun a little!

Robert Bateman
10 October 2010, 09:49 PM
Tell your tutor, he is wrong. Rob said so....

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10 October 2010, 09:49 PM
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