View Full Version : Anyone has any advice for feathered arms?

10 October 2010, 12:41 AM
I am an animation student and I am currently working on my senior thesis layout. My piece has a bird as the character and he is a biped, one of the challenges I am faced with is his arms. Right now they're just tubes and the end is feather like fingers. He is loosing appeal when I am posing him since his arms don't have any tapering. The arms right now were supposed to be a type of skeleton to go undernieth of the "Good" arms

As seen here:

For animation I'm trying to make them look like a bit more flowing wings:

Like Boris here

Or Eago.

The problem is that I thought I could solve this with something like DODOmaster which is a feather script posted from creative crash. it has decent results but it requires me to make N.U.R.Bs patches underneath and attach the feathers to that, and groom them. I would be gun hoe to use DoDoMaster but when he bends his arms the feathers tend to cluster up around the elbows which doesn't look to nice. Would there be a better way to make these arms flow like this so they work for 3D? Is there a possible way to just model these to look those those arms from the 2D animation stills?

If anyone has any particular idea please let me know. I would greatly appreciate any thoughts or feedback what so ever

10 October 2010, 03:49 PM
How about alpha planes?

Here's an in-depth tutorial, sure it's for hair, but it should be easy to do the same for feathers:

EDIT: Found a tutorial on how a professional would model and rig this type of arms:

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10 October 2010, 03:49 PM
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