For new features, screenshots, etc... see www.thebest3d.com/pdpro5 (http://forums.cgsociety.org/www.thebest3d.com/pdpro5)
Here's a quick description:
The Ever-Growing V5 Features List
In version 4, we started with a new layout for panels that was more friendly and used less screen real estate. Now we are continuing what we started in version 4, moving away from a panels interface, to a sleeker sidebar. Tools are better organized and there are considerably less panels to wade through. More features are available on the context strip across the top of the interface.
There are numerous improvements to speed workflow. There are now "quick buttons" to clear all settings on the fill panel and bush settings panels, as an example. Features that previously were accessed through a file dialog box now have dropdown menus for quicker access. All gradients are now selectable from a dropdown list at one time, for example. Features that were previously hidden, "secret" features are now out in the open, such as interactive undo.
Quality was one of our primary concerned in this update. There are improved algorithms for gradients, image scaling, and even the lightning tool.
Improved media browser.
You can now quicly select any of your media categories from a list on the side of your media browser.
In the past, you could batch convert images with the batch converter. Now there's a browser that lets you visually batch convert and rename images with just a few clicks.
Soft contrast improvement.
We don't usually tout filters that can "improve" an image, but this one was kind of an accidental discovery that seems to make just about anything we throw at it look a little nicer.
There's a new gradient editor with support for cubic curves, and the HSV color model, if desired. It creates some really nice stuff, and it can be used along side our classic gradient (sweep) editor (which is just so peculiar, we decided to keep it too).
This didn't start out as an animation update, but it veered that way. There's a new category of animated filters. There's a filter that lets you fly through a star field. Options include flares. Another filter lets you emulate the effect of "color timing" in film, by time shifting the R, G, and B channels independently. Put them together, here's what you can get:
Add some transforms in the timeline, make frames loopable, ...
... or throw some colored edge detection and animated wave deforms for psechodelic experiments... Hyperspace jumping at warp 10, gone bad :-0)
You've gotta see this at full screen, and sitting down...
Wigglewarp is a fun filter that wiggles, and there are several other new animated filters. There is also an optimized brush keyframer. It's a lot faster. We've also made efforts to address animation problems on 64 bit operating systems.
There's no more swimming when working while zoomed. If you've used earlier versions of PD Pro you'll know what we mean. As for new readers, let's put it this way: this doggy is potty trained - a clean bundle of joy!
There's an improved hexadecimal color picker and a new color by name feature. There's a new "widget" category in the misc menu with an updated Dog Player that plays mp3's. There are new animation features, such as "array to animation" that let you work with image arrays from other applications. There's a new feature to quickly blur the alpha channel, along with numerous improvements and bug fixes.
Need we say more? ok then here's more:
A few things have changed in the computer market since our last release. Netbooks is one of them. The processors are slower, the screen is smaller, but they fit in your backpack and run on less electricity than a pigtail light bulb. We've organized our panels so they're happy on a big screen or a little screen. We've ensured that everything will fit in as little as 1024x600, if needed. Our development system is an Acer (http://www.acer.com/) Aspire One.
There are several features on a netbook's Atom processor that help boost the speed above mere gHz clockspeeds. Hyperthreading helps run multiple threads at one time, and the multimedia instruction set is also utilized. Overal, PD Pro is quite usable on a basic netbook.
They say you only get one chance to make a first impression. We don't agree. After all, you're still reading, looking for more... At the risk of being redundant, here are a few more highlights and teasers to try to convince you. You know, those nitty gritty little details which make a world of a difference and that may tip the balance between you sitting on the sideline while waiting for more to come at the risk of seeing the price go up, vs. you rushing to (pre-)order PD Pro 5 today if you haven't done so yet.
New Brushes: larger versions of effect brushes similar to 'Total Oil' or 'Modeling Clay'.... so if you work in 300 dpi at A3 sizes (translation: 5000-6000 pixels) and your first name starts with 'A' then you'll be a very happy camper. One of these brushes will test your computer, it's called something like "hope you have a fast cpu". Who would have thought that pushing pixels could ever be this exciting... oh and there are also a bunch more, such as water drops. In short:
The Curve tool, now also better known as the Path tool. In a few words: See the teasers. But to sum it up and put it together succinctly in a detailed, complex data-flow-and-process diagram, here's how we truly feel about it, before (left) and now with PD 5
Symmetrical Painting. If you like to draw faces, humanoids, bi-peds, centipeds or other time-consuming and symmetrical creatures from imaginary universes, alien worlds and peculiarities of nature, this may amuse you. (plus it will keep your boss happy when you can work twice as fast).... Look in the teasers for examples.
Relstep.... medias can now have a step value relative to the size of the brush. This makes a brush stroke look smooth and nice when scaling via a tablet pressure.
Brush sets...The working brush set is now saved with a media and reloaded when the media is loaded.
Draw a curve... You can now draw a curve and stroke a brush along it automatically. You can get some nice painterly results with just a mouse, and you can edit your curve after the fact, if you like and repeat the stroke. It's something of a hybrid between a vector and bitmap function. The best of both worlds.
Medias... We've got lots of new medias, everything from sponge dabs to water droplets. Users have asked for some bigger brushes, and we've got some of them too, 50 megs of them, give or take. Don't worry, they compress nicely.
Textures... We've got some new render filters, new noises, woodgrain and brick texture.
integrated "transform plus"
Several areas have seen improvements including brushes, scaling, and onion skin mixing.
The countdown filter renders a 10 frame countdown over a NTSC colorbars.
numerous bug fixes.
Status bar window would occasionally freeze when the computer was very busy and have to be closed manually.
Build palette from colors in buffer still needs mention and a screenshot.
Levels adjustment improved
Abs (absolute value) complements the high pass filter. It can be used for building edge preserving masks.
4 new noise types
LUA scripting for filtering, inspired by gluas, powered by DogLua (http://thebest3d.com/dogwaffle/lua/index.html) courtesy of Marco Pontello. Share your Lua filters in other apps that support gluas. See www.gluas.org (http://www.gluas.org/) for examples
countless hugs and prayers included :-)
personal invitation to support the fight against MS, make a donation to the National MS Society (http://www.nationalmssociety.org/)