I noticed in Duncan's example that his uvs change per frame too but remain laid out in the same uv space. My system the uvs jump to outside the 1 to 1 space and change so radically that a texture cannot be attached and have any resemblance of the original texture.
I have looked through the help docs and it is vague on the process but makes it seem simple.
Can anyone share with me the proper way to convert nParticles into Geometry and have the uvW system work for a texture applied to it?
Thanks for any help or suggestions.