Evil Twin is designed to help create morph targets for facial expression. Since I've been using max I've wanted a way to create one morph for one side of the face, and copy it over to the othe side of the face. So I could create a blink for the left eye and easily copy it over to the right eye. This script will do that.
Evil Twin is a macroscript that works on mesh and poly objects (haven't really had the urge to apply it to patch or NURBS objects). It checks for symmetry at the base of the modifier stack, so in order to use it your model must be symmetrical across at least one of its local axes. If necessary it can select non-symmetrical points for you, so you can fix them.
Please give me comments or suggestions on how to improve this. Thanks!