View Full Version : Critique/tips wanted on lighting/texturing on 3D model

09 September 2010, 11:42 PM
Hello everyone :)

I am pretty fresh to texturing and lighting, this Flying saucer is one of my first projects I've done so far. I'd love to know what you all think, and how I can improve this further. This model is low poly and I used no mental ray/final gather (you all can probably already tell that though!), simply a few spot lights, one directional light, and a point light.


I really appreciate any and all critiques or input. Thanks for your time :)

Kim (Kimmortal)

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09 September 2010, 11:42 PM
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