View Full Version : MFnRotateManip world space

09 September 2010, 04:07 AM
I'm implementing a custom rotate manipulator and I'm having trouble converting the manipValues in world space mode to the proper values. The documentation says that in world space mode, the manipValues are the same as in object mode while the manipulator stays in the default (world space) position.

Has anyone had experience implementing world space rotation with MFnRotateManip?


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09 September 2010, 04:07 AM
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