While rendering out a scene in Maya, I seem to get flickering no matter what I do. The flickering is on the bricks at the back of the scene, Which I've included an image of for reference.
Reference Image (http://i.imgur.com/jMpSp.jpg)
I know flickering has been covered many times in this forum, but I've tried a bunch of fixes and nothing seems to help; here's a quick summary of my render settings:
I'm using physical sun and sky
Final Gathering is frozen, accuracy is set at 500, diffuse bounces set to 2
under Anti Aliasing, I have custom sampling, with a min of 0 and a max of 3, with
the Antialiasing contrast set to 0.01, and the filter set to Gauss
Other than that, I've tried checking the normals on the geo, and reducing the texture size to get rid of some of the finer detail that might cause the flickering, but both did not seem to make the flickering go away. Also, under my texture, I have the filter type set to quadratic
Is there somewhere I'm going wrong? I've tried basically everything I could think of, but nothing seems to work so far. Any help would be greatly appreciated.