View Full Version : MultichannelEXR - changing a channel

09 September 2010, 02:55 PM
Let's say I rendered a Multichannel EXR using Maya/ MR's passes system. After the rendering, I find out one of the passes isn't working properly, so I have to re- render that (in my example the mv3d pass)

Is there an easy and flexible means how replace the broken mv3d channel with the newly rendered one? I am asking because if so I'd like to implement that in a script.

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09 September 2010, 02:55 PM
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