I'm working on a 3D Animation based on Formula One. Just as something fun for me! I'm relatively new to 3DS Max but am reading through books to improve and I can build a pretty decent F1 car. The trouble I'm having is with the circuit. Basically, I'm not sure how to integrate the track itself with the surrounding environment.
The track I'm doing is the Circuit Gilles Villeuneve (http://www.allf1.info/tracks/montreal02.jpg). My method at the moment is to draw a spline in the shape of the track and then loft it, which gives me a piece of track that is about the right size and shape. Now comes the bit where I try to integrate with the surrounding grass, lakes, etc.
At the moment I'm just using a flat plain which I will texture, not worrying about heightmaps and such as I'm rather inexperienced with them. If I simply put the lofted track on top of the plain I get clipping, as I expected. So I used the track shape to cut a hole in the plain, and then lowered the track into this hole. The problem I get now is that there are a large number of gaps between the track itself and the plain where my pit garages, grandstands and everything else are.
I knew this would probably happen before I started, but I couldn't figure out any better way to do it. The rest of the internet has yielded no useful results so I thought I'd try posting on here! If you look at this picture you can see the problem, there is a blue seam between the track of the turn and the grass. (PS. I know it all looks pretty bad in that pic ^^. I'm going to re-do everything once I know how to fix this.)
Thanks very much for any help!