I'm a bit new to scripting, by we keep repeating this same process over and over and I want to come up with a way to solve it.
What we keep doing is selecting all the objects, moving them back to 0,0,0 world space, centering their pivots and moving the pivot to the very bottom of the object.
I'm struggling with one concept, the pivot point part. How would one figure out where the exact "bottom" of the object is?
Maya has an "exactWorldBoundingBox", which when assaigned to an object gives me a serioes of numbers, which i assume make up the verticies of this bounding box? is that correct?
[-3.0053306351401634, 1.6449949042413023, -2.5751458426125122, -1.005330754349453, 3.6449949042413023, -0.57514602142644655]
what does that represent?
Any insight into all this would be greatly appreciated.