I have a question regarding Maya fur with Maps.
How do I apply it? How is that workflow put in?
I normally make a lowpoly model in Maya>Skupt highdef maps in Zbrush and then back to maya to apply normal and displacementmaps.
But how do I apply fur for the mapped model?
I have seen several 3d stills with highdef models with fur, how is that done?
How is the fur applied here for example?
Any tutors containing this?
Any help regarding this is appriciated.
Sorry for my bad english... :)