View Full Version : rayswitch node, blinns and mia materials

09 September 2010, 08:34 AM
1. mental ray rayswitch node causes crash if blinn materials is connected to its inputs.
2. Using mia materials doesn't cause a crash. Hooray!
3. How do I substitute my blinn material with a mia materal, how do I connect my textures and what are the corresponding attributes in the mia material shader?

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09 September 2010, 08:34 AM
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