View Full Version : help needed for cemetary afterhours lighting ?

09 September 2010, 05:48 AM
hi, i'm a newbie in cktalk.i need a little help for my cemetary lighting scene.
i've modeled,textured and applied lighting in the cemetary scene in maya.
and i'm not convinced to get that afterhours look in the the scene
i've applied 2 directional lights in a X direction from the camera pov, 1 keylight & 1 fill light.with an intesity of 1.4 of main light source,color blue tint & raytraced shadows on,coz i'm having png image planes trees in the scene and filllight 0.5 intensity and shadows off..and a bunch of candles resting on the tombstone.and i've taken 3 point lights which are snapped to the candles thread.and i've taken 1 png image plane of flame, which is rested on the top of the candle.and i've applied special affects intensity in the hypershade for flame.

but still there is some lacking in the scene, i cant help thinking what it might be. i uploaded my render scenes for your convenience, any help can be greatly appreciated.thanks in adv. ( ( (

09 September 2010, 10:52 PM
Start by place a blue light to backlight your scene. This is to simulate the moon.
After that you can bring up your ambient light levels. Keep them cold blue. Then add your candlelights for the final touch.

If you look at nightscenes in movies, you will be surprised of how much light there is in those scenes. Its not dark, just blue.

Good luck

09 September 2010, 04:56 PM
thanks for responding, good i'll try that.and by the way in the scene the signboard having the letters of "cemetary".can you see it.coz my colleagues who work with me said that they cannot identify the letters.and even asked what is the board is you recognize the letters on this board?. if not then i'll try to make new texture or change the font style.what I'm trying here is to make abandoned creepy looking cemetary .. anyway once again thanks for the valuable suggestion.

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09 September 2010, 04:56 PM
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