i've modeled,textured and applied lighting in the cemetary scene in maya.
and i'm not convinced to get that afterhours look in the scene.in the scene
i've applied 2 directional lights in a X direction from the camera pov, 1 keylight & 1 fill light.with an intesity of 1.4 of main light source,color blue tint & raytraced shadows on,coz i'm having png image planes trees in the scene and filllight 0.5 intensity and shadows off..and a bunch of candles resting on the tombstone.and i've taken 3 point lights which are snapped to the candles thread.and i've taken 1 png image plane of flame, which is rested on the top of the candle.and i've applied special affects intensity in the hypershade for flame.
but still there is some lacking in the scene, i cant help thinking what it might be. i uploaded my render scenes for your convenience, any help can be greatly appreciated.thanks in adv.