View Full Version : Character modelling practice

09 September 2010, 05:08 PM
Hi, I'm fairly new to 3D modelling. I just started my education in 3D design and animation and I'm planning on working my way into the game industry. We haven't learned anything at school about character modelling yet, but I've been reading and following some tutorials in the past.

This is my first serious attempt at making a full character:

What I want to know is:
- What am I doing right?
- What am I doing wrong?

My method:
I started with a cylinder with 8 sides and extruded the planes following my reference image. I did the head seperately and started with a single plane at the bridge of the nose, then worked my way around the eyes and the mouth and created the face before working on the rest of the head.

Some other questions:
- How acceptable are triangles in game models?
- Where do I have to avoid triangles?
- Where, if any, should I make sure there are triangles?

Hope to get some answers and critique

09 September 2010, 01:46 AM
Avoid Triangles as much as you can. Especially if you are going to use Zbrush or Mudbox or whatnot.

Some game engines like tris and some do not in the low poly game model.

The models looking good so far but I would suggest working on your edge loops. Just look at other ppls wireframe models and see how the mesh flows and follow a similar pattern.

If your going for realistic your lips are protruding a bit much and the elbow from the front view is a bit lumpy.

Keep at it! Lookin good so far

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09 September 2010, 01:46 AM
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