View Full Version : gradual face mapping


dodgy
05 May 2002, 01:46 AM
Ok I need a tool (or technique) for MAX that maps new UV coordinates like face mapping but displaces them side by side so that no UV's overlap and every face has unique place on UV. Reason for that is to bake light/shadow map for each face, so it doesn’t matter how UV map will look like and in what order they are.

And also if you know any trick how to bake Global Illumination on vertices, let me know.

thnx

Traker
05 May 2002, 12:21 PM
Many people are looking for a plugin/script/soft that arranges the uvmap(face) side by side...
So far i only know deepuv from righthemisphere that has good mapping tools...

www.righthemisphere.com/products/duv/

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01 January 2006, 08:00 AM
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