View Full Version : Curves and circles.

09 September 2010, 11:02 AM
I'm doing some modelling but I'm struggling with having curves and circles on the model, I don't want to use booleans because I want to keep the polygon count low. I know you can make a circle/curve of vertices but I'm not sure how to place them on a model, can anyone here suggest the best method?
(I'm currently using Hexagon if anyone has any Hexagon specific methods)

09 September 2010, 01:17 PM

I'm not sure if I understood you correctly but here's how you can utilize the despised booleans for cutting out forms in mesh and then refining things up:

09 September 2010, 01:21 PM
I think I understand that, thanks for the help.

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09 September 2010, 01:21 PM
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