I want to explode an old radio in 3DS max. I used Rayfire demo but there is a problem.
Every chunk in exploding and falling they are of same weight which can't be true.
There are speaker which are made of metal so they should be heavier then tiny capacitors (made of plastic).
Now i am planning to do this through PFlow and some what i succeeded. in this case exploded chunks are like they are filled in a box and explode in without any arrangement as they were in radio.
Best way can be reactors but that is too slow and my PC hangs.
So now i am looking for combination of Pflow and reactors. So if there is solution, then please help me.
Thanks in Advance