I try to get into Mudbox at the moment and I'm stunned, now that I realise, how much of the modelling can much better be done in Mudbox! (for organic shapes that counts)
Technically it will just take time to get better, but as well I don't really get the workflow...
For example: Exporting Normal/Displacement-Maps back into Maya VS. Exporting the high-res-Polygon gack into Maya
...Whats the big difference? I mean, if I'm not creating Game-Assets, what are the benefits of using a low-res Mesh with a displacement map?
Don't they blow up my rendertime the same way as the high poly?
It would be great, if someone could roughly explain the (or several possible) workflows, when working with maya and mudbox, to me. What are you guys doing, and why!?
Thanks a lot, folks!