View Full Version : technique for cylinder cross section

08 August 2010, 03:11 PM
Hi, I am doing quite a simple model (I am very out of practice) and would like to ask what you think the best technique would be to remove a section from a cylinder (or model it that way) like on this picture. Its a henry hoover, Booleans are a bit too messy but i'm having difficulties modelling it too, thanks for any help...

Its the front bottom section where the front wheels go

08 August 2010, 05:39 AM
you can try this

08 August 2010, 06:54 PM
ah, i shall try this, looking at it though wouldnt the edges across the top make it smooth slightly oval?, Ill give it a go anyway

08 August 2010, 09:11 PM
That will give you some hard edges and pinching along the side. You need one loop to go around the base and one to go around the lip. It's a pretty soft transition so you shouldn't need a lot of geo so you caught a break there.

08 August 2010, 06:01 AM
Here's my result while playing around with it:

now that i look at it, i think i could have made it more curved.

i also noticed with dillons, the middle part of the diagram is too pinched than curvy, I don't think those edgeloops are really necessary.


08 August 2010, 04:07 PM
thanks so much guys, more help than i expected, plenty for me to play around with

CGTalk Moderation
08 August 2010, 04:07 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.