View Full Version : dielectric shader become black after batch-render

08 August 2010, 01:53 AM
hello guys.

really hope you can help me, i am making a simple sence but my prob is that as still image the dielectric shader seems fine, when i do batch render (tried iff tga and other formets) the "glass" become black like so:
(ignore the low quality)

i am not using FG , the dome got dielectric shader linked with mib_shadow_transparency.
i tried to change the reflections and refractions and still didnt reach any result... i mennaged to make it less black if i turn off motion blur shadow map, or motion blur but still not to its first state (before the robot hit the ground).
aswell tried to change ray trace depth and no sucsses.

if anyone got some idea how to fix it, it would help me a lot.

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08 August 2010, 01:53 AM
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