View Full Version : Bug in AutoRig?

09 September 2003, 10:47 PM
Decided to try out AutoRig on the character I rigged myself a few weeks ago, just to compare. I had already used it on a humanoid mesh when Rev9 was released, with no real problems.

Loaded the mesh, rotated 180 degrees on H to get it facing +Z, added the AutoRig, dragged the dots to the appropriate places, added the mesh to the Bone Deform, which gets me to this point (looks good so far):

09 September 2003, 10:52 PM
However, as soon as I click on the Animate tab, I get this:

09 September 2003, 10:53 PM
That's the right side of the character, btw. I had Handle Symmetry on the whole time as I positioned the dots, and even keyframing everything at 0 doesn't seem to work.

Any ideas?

09 September 2003, 11:02 PM
Okay, found the problem - looks like a spurious rotation on H on the ArmSockR null in Setup mode. Copied the value from ArmSockL, and it works fine. Not sure how it happened (user error or bug), so I guess I'll keep an eye on it for the future.

09 September 2003, 02:32 PM
I had the same thing happen. Sent the file Ron and he's looking into it. If its a bug Im sure it will be fixed in the next Rev.

09 September 2003, 03:17 PM

Cool, thanks for the info - like I said, by the time I figured out what was happening, I couldn't be sure it wasn't something I had done. If Ron is looking into it and it is a bug, I'm sure it will get squashed.


09 September 2003, 04:48 PM
I've had this happen occassionally and tracked it to using undo during the fitting process. That'll mess up the actual placement somehow - I think using hexes and weird magic.

09 September 2003, 05:54 PM
Yeah, that sounds right - I had used undo at one point, and wondered if that had anything to do with it, since undo doesn't work as you'd expect during the AutoRig process (I don't think it understands the symmetry setting, right?).

09 September 2003, 07:31 PM
Hmmm undo. I think that might be it. Cant rember if I used it for sure but I will keep it in mind. Thanks for the info.

09 September 2003, 02:49 AM
I had this problem too. Although autorig is fast, I still prefer traditional riging as my root rigs don't have as many bones.

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