Im using PFX to animate geometry along curve, by converting the PFX to polys and keying the "max clip" attribute as seen in the screenshot. The problem is that the UV's appear outside uv-space. Another thing is since the animated geometry is created procedurally during the animation the UV's are created accordingly. This means when I try to texture the poly geometry I get a texture that tiles according to every new section created. I know that this is because of the geometry being created as the animation goes, but iam wondering if there is a way to work around this and be able to hold the UV's in place and inside UV-space? To be more clear, I want to be able to use Mudbox for example to texture the poly tube as a hole object.
All help is appreciated