View Full Version : FLIP NORMALS - how it works?

08 August 2010, 11:47 AM
not sure if its a good place at that forum but...
how to use FLIP NORMALS? wen i do it from right click menu it seems to be working but dont know how make it showing objests form inside (see picutre below)

i work in 3ds max 2010.

would be greatfull for any help

08 August 2010, 05:00 AM
In your case, is a Boolean an option? - to cut the green from the red. .?

08 August 2010, 11:48 PM
if you right click the box and select "object properties" you can tick on "backface cull" this will make all normals that point away from the camera invisible and should allow you to see inside the box as long as it's normals are fliped appropriately.

09 September 2010, 11:25 AM
try checking force 2 sided option in render parameters.

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09 September 2010, 11:25 AM
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