View Full Version : FLIP NORMALS - how it works?

08-13-2010, 11:47 AM
not sure if its a good place at that forum but...
how to use FLIP NORMALS? wen i do it from right click menu it seems to be working but dont know how make it showing objests form inside (see picutre below)

i work in 3ds max 2010.

would be greatfull for any help

08-14-2010, 05:00 AM
In your case, is a Boolean an option? - to cut the green from the red. .?

08-21-2010, 11:48 PM
if you right click the box and select "object properties" you can tick on "backface cull" this will make all normals that point away from the camera invisible and should allow you to see inside the box as long as it's normals are fliped appropriately.

09-06-2010, 11:25 AM
try checking force 2 sided option in render parameters.

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09-06-2010, 11:25 AM
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