View Full Version : Automatic Rigging System for Maya
08 August 2010, 06:27 AM
A rigging system for Maya
Let me to introduce a rigging system written in MEL for Maya.
Through the use of standard Maya features and lack of expressions, character that rigged this system works fast and stable.
You can try it:
You can create a rig for ANY human-characters. There is a possibility to make rigs without arms, legs, fingers, feet and eyes.
The system consists of 3 files:
Script that generates a rig
Some of features:
IK/FK/FIX for arms and legs
Easy and powerful foot setup
IK/FK for fingers
Stretch/Squash with ability to save volume
StretchRig. This is an additional system to control shape of neck,head,shoulders,arms,legs,fingers
Head and neck stretches
Forced scaling for each joint (for example, arm, forearm)
Seamless IK/FK and FK/IK switching with ability to save scales
Seamless dynamic parent switching
Fully customizable selector
No plugins required!
No expressions are used!
Now presets for interface are available!
The main feature of the system is an idea. It is a great foundation for your futher development. You can change whatever you want. Good luck and happy rigging!
For more information please write me to AZAGORUYKO@GMAIL.COM
YOUTUBE demo (http://www.youtube.com/watch?v=cMNkQtvVCcM)
08 August 2010, 08:34 AM
Okay so I watched the video and I'm impressed with all the functionality but I can't seem to get the rar file to extract properly. Maybe it's me but it might be worth double checking. And have you released the code? I can't see it anywhere in your post I'd like to play with it if you're releasing it.
It looks super cool. Hope to try it soon.
08 August 2010, 08:46 AM
great rig , alexander !!! you even improved it , since the last version . WOW
and i like to see , you have your own character_mesh now ... looks great
for the "SELECTOR" -curves , i think those are not yet bound to a scriptJob , are they ?
08 August 2010, 09:46 AM
Looks interesting. I'll be sure to have a look at it.
08 August 2010, 06:49 AM
I can send you maya scene itself instead of the RAR file.
I cannot share the code because I sell this system.
Yes, the selector is binded to scriptJob. I know that this is not the best way, but more-less stable and flexible. The best way is to make a window with character's controls but it is almost impossible to make an easy-to-use and flexible windows in MEL.
08 August 2010, 06:49 AM
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